Kaios wrote:jorb wrote:Kaios, would you prefer we got rid of them, or kept them?
I'm not really sure, I know last world was much bigger but it didn't seem like trading picked up until the charter stones were re-introduced. I think it's at least worth trying a world of this size without them I suppose.
We did alot of trade precharter stones but the truth is often trading is more effort than going out to get the resource yourself unless it's something you cannot get.
Also I think the fact that "regional" resources aren't regional in any of the ways that players were expecting is hurting trade, there's almost no areas on the map that don't have access to all the "regional" resources.
Out of all the resources added, I think the only one that might be worth holding onto is salt because of the food dynamic in that a group that has lots of salt also needs lots of food to go along with it so people end up trading off salt. Things like icicles are never worth trading because getting curios to use them is not nearly as effort intensive as getting food for salt. This may also be related to the fact that salt spawns at a rather fast rate.
With this said I'm not sure what resources you could replace the current ones with that would both be worth trading but not so good as to never want to trade them.
I also think that scents within a claim/village should lower the shield or in some way make that claim/village easier to siege with murder scents doing the most by far.
Finally, players need to stop blaming the playerbase for problems a game has to be able to handle any sort of playerbase otherwise it will be crushed the moment a large group like goons or 4chan decides to rush it.