Kaios wrote:Those issues don't sound like they have anything to do with a cap though. What's the factor here that is preventing you from going further than q100 in trees if not your stats or any cap? Soil/water/clay I'd assume but that's still not really cap related.
It is. Once you've reached the cap in this areas, what else will you do?
I know what my reasons would be but I can't speak for everyone in that regard, I like to build larpy things and quite simply I enjoy the nature of expansion.
Whereas the majority of the population do not build more than they need. We didn't even need the cows to get a 300 stated character.
Once again I'm not sure how that's cap related though, there are many reasons for lack of trade in your market right now and it's not simply because "oh I can make q20 doughs already what would I need those for"
Simply, having no caps in the game lets people to sell things like food, salt, curios more. The demand for food has increased greatly.

This is another example. People are buying milk, suckling maws, food. Before the stat caps removal people wouldn't do so, since everyone would have enough food to keep up.
maze wrote:This contradict you- "stat caps are bad"
"It is fun early world, when you'd loose only 1 month of work"
stat cap would be around 1 month of work.
It does not at all. Stat caps are bad for the late-game. But are not bad for the equity. You have probably missed my ideas regarding to this issue voiced above.
With players who worked months and month to 500-1000 or more. yeah they quit.
This is why I've suggested re-implementing the ancestral worship and the prayer for the ancestor.
Jesus_Smith_Nandez wrote:LadyGoo wrote:Jesus_Smith_Nandez wrote:this thread is just a bunch of people echo-ing the same super general idealist ideas back and forth at each other. Might as well make a thread titled "make the game better."
While you are busy with filling the C&I with "Horses should move real", "We need a skybox", "Scents are dumb", "Nerf Boats", "Change the models", "Visual-visual-model-model". Can't imagine the game being better without more gear visible on characters
Are you angry at me for something I don't know about, holy shit
Farms may hit stat cap but would be needed to refuel warriors.
armor would need to be remade for warriors.
That solves the large faction market problem for you.
Nice to hear what is the solvation for the market from a person who doesn't deal with it in a daily basis
Your suggestion doesn't solve the issue with the noobs being unable to sell their food and curios though.
The only major problem you're showing me is that you wont have advantage over people when their is a stat cap.
Pure speculation based on your own bias.
My motivation is far less primitive that you're trying to portray. Moreover, the factions will always have the advantage over anyone. It is like saying "if you will give the same quality paints to the amateur, you will loose your advantage". The advantage comes from the mindset and the time you spend on building the community around you in the first place.
Noobs or hermits~ They just like playing- ask the most well known few of the game, they're normal C&L players. Why they don't go to the market? they frankly don't care about Q or getting metal.
Nice to hear a professional, statistically proved judgement from the person who definitely been asking around the majority of the population whether they care about quality.

I wonder why the noobs are the primal users of the market though? They will travel for 4 hours definitely not because they like having better quality tools.