Sub tokens in Trade

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Sub tokens in Trade

Postby Ysh » Fri Jan 13, 2017 4:17 pm

Kaios wrote:Still, no one explained to me this would be the case for Eve as in are you really at risk of losing that $500 you spent because of getting ganked or is your shit somewhere safe on a market or in a vault which you don't actually have to be near to access?

This is accurate. PLEX can not get stolen from inside of station (assuming it is not in player owned station). You can use it from anywhere in universe. You can list for sale on market and it can net get stolen from this one. Only way to lose it is to be retarded enough to put it in ship cargo and undock from station.

Though fact that sub token is not safe should be good for your side, yes? This making it more risky to trade with it and should lessen people who want to use them.
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Re: Sub tokens in Trade

Postby sMartins » Fri Jan 13, 2017 4:20 pm

Those are in-game mechanics...not scams.
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Re: Sub tokens in Trade

Postby Kaios » Fri Jan 13, 2017 4:26 pm

sMartins wrote:Those are in-game mechanics...not scams.


Regardless of how you look at it, it's a poor system in general. If I spend money on the game and end up losing that money I'm not likely to spend more despite any forewarning I may have received. Why would the developers want to take that risk?

[Ysh]Where is the sense making for cents making?[/Ysh]
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Re: Sub tokens in Trade

Postby Ysh » Fri Jan 13, 2017 4:32 pm

Kaios wrote:
sMartins wrote:Those are in-game mechanics...not scams.


Regardless of how you look at it, it's a poor system in general. If I spend money on the game and end up losing that money I'm not likely to spend more despite any forewarning I may have received. Why would the developers want to take that risk?

[Ysh]Where is the sense making for cents making?[/Ysh]

I think maybe you must ask developer. But I think given that sub token has been available for at least one years and is still here, it is more profitable than hurtful to money.
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Re: Sub tokens in Trade

Postby sMartins » Fri Jan 13, 2017 4:36 pm

Kaios wrote:Regardless of how you look at it, it's a poor ....

Yeah and this is another good reason why this game is certainly not p2w. Sub tokens are needed in the game and i've explained to you why via pm....certainly they are not designed for trade...but that can be done also.
What you should talk maybe is how to improve trade in the game....not about sub-token.
I already tried to discuss that here: viewtopic.php?f=48&t=53014
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Re: Sub tokens in Trade

Postby Kaios » Fri Jan 13, 2017 4:39 pm

sMartins wrote:What you should talk maybe is how to improve trade in the game....not about sub-token.
I already tried to discuss that here: viewtopic.php?f=48&t=53014


I am trying but first sub tokens need to be removed for that to happen :lol:
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Re: Sub tokens in Trade

Postby whitepoint7 » Fri Jan 13, 2017 4:40 pm

Kaios wrote:
sMartins wrote:Those are in-game mechanics...not scams.


Regardless of how you look at it, it's a poor system in general. If I spend money on the game and end up losing that money I'm not likely to spend more despite any forewarning I may have received. Why would the developers want to take that risk?


Buyers taking the risk , its his or her responsibility to know what kind risk he is taking . Like leaving your main character afk outside of walled area , you are taking risk which you should be aware of .

Also you can lose your base and characters in this game (tons of effort i gues and time) . This possibilities make this game poor ?
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Re: Sub tokens in Trade

Postby Kaios » Fri Jan 13, 2017 4:42 pm

whitepoint7 wrote:Also you can lose your base and characters in this game (tons of effort i gues and time) . This possibilities make this game poor ?


To some people yes but that is also some of the core mechanics of the game and hardly a fitting comparison to a monetization system for the game. Sub tokens aren't integral to the game in any way except that they make the developers money and I'm of the opinion there are better ways to go about doing that. Plenty of suggestions have been given already.
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Re: Sub tokens in Trade

Postby sMartins » Fri Jan 13, 2017 4:44 pm

Kaios wrote:
sMartins wrote:What you should talk maybe is how to improve trade in the game....not about sub-token.
I already tried to discuss that here: viewtopic.php?f=48&t=53014


I am trying but first sub tokens need to be removed for that to happen :lol:


If you read the pm maybe you can understand why Subtoken are needed.
We need to find a better way to improve trade. I think "Durability" is a good one....but that is just my opinion.
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Re: Sub tokens in Trade

Postby Kaios » Fri Jan 13, 2017 4:45 pm

sMartins wrote:If you read the pm maybe you can understand why Subtoken are needed.
We need to find a better way to improve trade. I think "Durability" is a good one....but that is just my opinion.


Ya sorry you didn't convince me
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