Make palisade hand-bashable

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Re: Make palisade hand-bashable

Postby Headchef » Sat Sep 09, 2017 6:16 pm

LadyGoo wrote:
Granger wrote:
Headchef wrote:Nah brick with 0 auth should still require wball/ram/cata.

Sounds reasonable, then brickwall would have an upside compared to palisade.

Not really. What is the difference between hand-bashing and waiting for 1 more hour? A village with no auth. is screwed anyway, with or without the brick wall.


Forces person who wishes to loot the village to put some effort.
This makes it so not everyone who passes by will actually do this, only the first one who has the means + determination.
For palissade I'm all for it but this basically decreases loot of abandonned places for nabs because when people with decent strength walk around they would take all because the input for them is low.
With this implemented inactive pali's would all be empty already, I say it's good to leave something that isn't incredibly low effort for those who are willing to make the small investment.
I don't pay mind to village defence or whatever, it's indeed irrelevant.
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Re: Make palisade hand-bashable

Postby MagicManICT » Sat Sep 09, 2017 11:14 pm

Recent Moot thread makes me wonder if this should apply to people with permissions... such that if you set white permissions to vandalize, then someone could bash in a pali without a ram or cata.
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Re: Make palisade hand-bashable

Postby Granger » Sun Sep 10, 2017 12:40 am

MagicManICT wrote:Recent Moot thread makes me wonder if this should apply to people with permissions... such that if you set white permissions to vandalize, then someone could bash in a pali without a ram or cata.

Thought about that too for a while, would be nice if a claim owner could restructure his walls easier - but would probably be widely abused by coles and his merry men ('working to get a character into their village' or something similar in the video) and other groups with similar mindsets...
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Re: Make palisade hand-bashable

Postby carnage » Wed Sep 20, 2017 11:32 pm

Can we just make this happen. There are dead claims everywhere, which makes the game look dead to new people. Any sort of Raiding already sucks when I have to spend 16 hours with catapults and ungodly amounts of brimstone, Why do i have to waste resources just to clear dead plots too?
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Re: Make palisade hand-bashable

Postby Granger » Thu Sep 21, 2017 6:19 am

carnage wrote:Can we just make this happen. There are dead claims everywhere, which makes the game look dead to new people. Any sort of Raiding already sucks when I have to spend 16 hours with catapults and ungodly amounts of brimstone, Why do i have to waste resources just to clear dead plots too?

In case you have to spend 16h with brimstone the claim isn't dead.

Cole's videos clearly show that the trigger for hand bashing better should be no authority (instead of shield down).
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Re: Make palisade hand-bashable

Postby shubla » Thu Sep 21, 2017 9:55 am

Granger wrote:Cole's videos clearly show that the trigger for hand bashing better should be no authority (instead of shield down).

Why?

The idea is to trigger it when shield claim is down.

If claim is being taken care of, there will be shield claim.
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Re: Make palisade hand-bashable

Postby Granger » Thu Sep 21, 2017 10:20 am

I was refering to 'dead claims everywhere'. I, at least, define a 'dead claim' as one that ran out of authority.
Defining it as 'shield is down' (when it comes to walls getting hand bashable) would need the prefix of 'soon to be' for the claims as then everything could be accessed without further cost near instantly and would be pillaged or burned down ('they do what they must, because they can' style).

Yes, it's only palisades - yet. But should this be implemented in whatever form I'm quite confident that the first 'Make brickwalls hand-bashable' topic will appear even before the digital ink on the 'Palisades are now hand-bashable' announcement had time to dry...

Thus: After you have removed a claim shield you should have siege engines nearby, the (now unprotected) walls should fall quickly to them.

One could argue that siege engines could get a buff (reduced repair time after being moved) when being on a shield-free claim (should certainly only be useable for aiming at the claim they're on, so you can't cheese with a defunct claim nearby) so one wouldn't need to wait an excessive timespan to move them toward (and use on) the next layer of walls. But being able to walk through walls because you have eaten enough cheese, pies and sausages is IMHO a bad idea.
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Re: Make palisade hand-bashable

Postby shubla » Thu Sep 21, 2017 1:56 pm

Granger wrote:I was refering to 'dead claims everywhere'. I, at least, define a 'dead claim' as one that ran out of authority.
Defining it as 'shield is down' (when it comes to walls getting hand bashable) would need the prefix of 'soon to be' for the claims as then everything could be accessed without further cost near instantly and would be pillaged or burned down ('they do what they must, because they can' style).

Yes, it's only palisades - yet. But should this be implemented in whatever form I'm quite confident that the first 'Make brickwalls hand-bashable' topic will appear even before the digital ink on the 'Palisades are now hand-bashable' announcement had time to dry...

Thus: After you have removed a claim shield you should have siege engines nearby, the (now unprotected) walls should fall quickly to them.

One could argue that siege engines could get a buff (reduced repair time after being moved) when being on a shield-free claim (should certainly only be useable for aiming at the claim they're on, so you can't cheese with a defunct claim nearby) so one wouldn't need to wait an excessive timespan to move them toward (and use on) the next layer of walls. But being able to walk through walls because you have eaten enough cheese, pies and sausages is IMHO a bad idea.

But what if somebody has lots of palisade built around his place, I have succesfully sieged him. But now I can not access any loot because he has palisades fucking everywhere. I have to go find brimstone and build more siege equipment and let them dry, this all takes lot of time and effort. I have already sieged him with a great struggle.

If you fail to defend your place. Then getting your ass completely wiped is justified.
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Re: Make palisade hand-bashable

Postby AAlex » Thu Sep 21, 2017 3:42 pm

shubla wrote:But now I can not access any loot because he has palisades fucking everywhere. I have to go find brimstone and build more siege equipment and let them dry, this all takes lot of time and effort. I have already sieged him with a great struggle.

If you fail to defend your place. Then getting your ass completely wiped is justified.

1++

I used a wrecking ball on an underground settlement the other day, the claim was dead so I thought I'd help myself. I then used the mine hole to check what was on the surface, and it was a pretty big settlement (luckily the mine hole wasn't palisaded). So this place had been dead for a while and the animals were starving, so I go through a fence gate to check the quality of the cows, all of a sudden I have a visitor debuff and I can't do jack, I can't even go back down the mine hole, and if I was Red Handed I would have been trapped in there for hours (and maybe killed). So this guy left his settlement open to attack, without even walling off his mine hole or keeping up the claim, and yet I get punished because of the visitor debuff.

The change is simple, you shouldn't get a visitor debuff if you have already entered the property through other means that isn't a gate. The thing is, when dealing with multiple claims on settlement, it's very difficult to deal with, I'm not sure what the answer is.
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Re: Make palisade hand-bashable

Postby DDDsDD999 » Thu Sep 21, 2017 5:25 pm

Granger wrote:Yes, it's only palisades - yet. But should this be implemented in whatever form I'm quite confident that the first 'Make brickwalls hand-bashable' topic will appear even before the digital ink on the 'Palisades are now hand-bashable' announcement had time to dry...

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Bad argument, try again.
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