Barbamaus wrote:About the shallow water exploit, there are a few things that would solve the problem:
1. Disallow players to shoot from boats
2. Disallow people on boats to lift objects (or at least the guy rowing, so u can't do it solo)
3. Allow trapped animals to destroy boats/obstacles that prevent them from fleeing
or
4. Allow animals to swim for short distances. If the animal dies in deep water, it drowns and disappears.
The last point would make it exceptionally harder to abuse shallow water for hunting.
As for the cave/cabin exploits, might not be the best solution, but how about making the animal just disappear or teleport at a random location (let's say somewhere in the 3x3 map grid around it)?
Preventing people from getting in while in combat is a BAD idea, since it's one of the very few things that can save you if you aggro something by mistake...
Personally I would make large game much stronger and harder to hunt, to increase the importance of small game and stuff like crab shells. Speaking of small-game, crabs and hedgehogs should be killable without getting yourself killed... maybe with a wooden spear or something. Crab hats are supposed to be low-level armor, but it's almost easier to take down a boar than to kill a bunch of crabs without getting destroyed.
On a side note, I think Unarmed Combat should be less effective for hunting. Today, if you don't want to PvP and care about quality, you are better off punching a bear than using a spear or arrows. Large game should require some equipment to be hunted effectively, not just a bunch of naked dudes punching it...
tetradigem wrote:the problem is not that you CAN cheese things at low levels, its that you are REQUIRED to do so. i mean were talking a game where a human cant kill a BADGER at low levels without cheesing. if it werent for the fact that nearly every recipie DEMANDS leather, i wouldnt even bother hunting anything at all since doing so basically screws me out of any OTHER hunting for the next few hours or days, or in some cases even longer because for some inconceivable reason you need 30,000 different healing items, all ultra rare to find at low levels, to heal anything aside from a leech burn. i mean look at crabs and hedgehogs. theres no excuse for that level of middle finger to the player at low levels.
MagicManICT wrote:make quality equal to survival skill
Mafious wrote:tetradigem wrote:the problem is not that you CAN cheese things at low levels, its that you are REQUIRED to do so. i mean were talking a game where a human cant kill a BADGER at low levels without cheesing. if it werent for the fact that nearly every recipie DEMANDS leather, i wouldnt even bother hunting anything at all since doing so basically screws me out of any OTHER hunting for the next few hours or days, or in some cases even longer because for some inconceivable reason you need 30,000 different healing items, all ultra rare to find at low levels, to heal anything aside from a leech burn. i mean look at crabs and hedgehogs. theres no excuse for that level of middle finger to the player at low levels.
agreed 100% on crabs, foxes and badgers. it made sense when you had like 3 animals in the whole game, but now they shouldn't require more than 15 UA to safely kill a fox (and i mean without your shp droping by half or getting stupid injuries) after all foxes are a piece of cake to kill for any developed character and don't break the game so much at low lvls because its just 2 pieces of leather and some int feps that are tanked by the quality of tools and skills you have.
shubla wrote:additional ideas to previous post as It accidentally came early:
If an animal kills any character, lower quality of products that you get from the animal(depending on the stats of the character that it killed, less stats=more quality penalty), or make it completely impossible to get anything off the animal when you butcher it, if it has killed somebody. This would make using alts to lure animals etc. more difficult or impossible.
shubla wrote:Animals should have passive counter-strikes for players. When a player hits an animal with melee attack, the animal hits back always. This would make it difficult to kill animals in close combat in early game by some abuses.
shubla wrote:Animals should be able to swim, all of them, faster than boats of course. As many exploits use boats.
shubla wrote:Completely disable archery from boats. (They wobble too much anyway with waves, center of mass and all!) This would fix many things
shubla wrote:Add the mechanic from salem or something similar: Bears should have large range AOE attacks, like bear roars and your character loses hp.
shubla wrote:Caves and houses... Preventing the player completely from going in/out of them when aggroed by animal would work to prevent abuse at least. Other option is to make the animal follow you to caves and houses.
azrid wrote:MagicManICT wrote:make quality equal to survival skill
survival hardcap is the simple solution you are looking for jorb
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