Remove hunger

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Remove hunger

Postby Potjeh » Thu Feb 07, 2019 3:44 pm

KISS. I bet it'd take less words to describe current system with hunger removed than current system with added differentation between stat gain and energy gain eating modes. Also less words for current system with hunger removed than current system as it stands.
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Re: Remove hunger

Postby MagicManICT » Thu Feb 07, 2019 3:56 pm

DDDsDD999 wrote:It's still a good mechanic, even if it isn't realistic.

Not really. it just adds complication with even more reduced benefits. People are bitching about the new mining... this is the same thing.
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Re: Remove hunger

Postby Valnar » Thu Feb 07, 2019 4:12 pm

The hunger system always seemed counter intuitive to me. This is the only game I know of where being hungry is positive.

It also has always rubbed me the wrong way that the beginning tutorial puts players on the wrong path by implying it's ok to just eat anything to get energy up.
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Re: Remove hunger

Postby DDDsDD999 » Thu Feb 07, 2019 4:39 pm

MagicManICT wrote:
DDDsDD999 wrote:It's still a good mechanic, even if it isn't realistic.

Not really. it just adds complication with even more reduced benefits. People are bitching about the new mining... this is the same thing.

No, getting punished for wanting to play the game with energy intense labor is stupid. Could literally just make FEPs only apply when eating at a table and it would stop noobs from unknowingly messing up their hunger/satiations and reduce the need for digging/labor alts. Not complicated at all.

OP's suggestion would be good too because of the scenario outlined in it where you only eat one food type so only one satiation gets destroyed for energy regeneration.
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Re: Remove hunger

Postby Hrenli » Thu Feb 07, 2019 4:44 pm

Valnar wrote:The hunger system always seemed counter intuitive to me.


But it also has a unique pedagogical vibe to it. "I want to eat, eating is good but at the same time keeping myself hungry is also good". Not many games teach that...

Still, I think the game might end up being simpler, better and satiations would work better if hunger is removed.
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Re: Remove hunger

Postby Valnar » Thu Feb 07, 2019 5:21 pm

Maybe a retooling of hunger could be better?

Remove the fep bonuses, reduce the stages and change the effects

For example

3 stages, hungry, well fed, overstuffed.

At hungry you gain like double energy and 10x hunger filling from food. Enough so that a simple meal gets you well fed.

At well fed you get a generalized buff to your character and food fills you at like 5x or so hunger rate.

At overstuffed you get a combat debuff and maybe slight move speed debuff. Enough so that a big eating session leaves you a bit weakened for some time.

Hunger and well fed would last maybe 1 real day each and overstuffed maybe an hour or two from full.

The idea being that you're rewarded for having at least a regular meal, but you can still feast. Though feasting might leave you vulnerable for a time.
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Re: Remove hunger

Postby Pestion » Thu Feb 07, 2019 6:46 pm

I think if the hunger system is going to stay, it needs to be simplified.

1.) Reduce the number of bands and reduce the range of bonus to something like %200, %100, %50 FEP bonus (or better 150/100/50).
2.) Widen the hunger bands, to something like 200/300/100 points of hunger (probably would need to be higher).
3.) Lower outside influence of salt and quests on hunger gain, but make the daily/hourly gain consistent like 6 points per hour / 144 points a day.
3.) *Maybe* apply a small hunger penalty of like 5 hunger whenever reaching a new FEP level. So a new character going from 10 to 11 Str will lose 5 points of hunger, but going from 10 to 11 Dex won't take the penalty.

These changes would simplify the hunger system. It would not affect the average character prohibitively, but limit hard core feasting and stat grinding. I think the idea should be to get an idea of what the average player is eating so that is minimally impacted but going outside of that range requires more work/effort/resources/etc. The incentive to stay in the top band will still be there and manageable but engaging in hard labor and eating everything in sight to maintain energy will not ruin a character's hunger for weeks on end. The changes to satiation can handle the rest.

Also, by simplifying the numbers it makes it easier to tinker for balance. Are players staying in the top band too long? Shorten the band to less hunger or lower the gain rate. Are players growing too fast? Increase the FEP penalty. As it stands, there are WAY too many numbers and variables to effectively make nuanced changes. It takes a sledgehammer to make adjustments that should only require a slight nudge.
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Re: Remove hunger

Postby MagicManICT » Thu Feb 07, 2019 9:43 pm

DDDsDD999 wrote:
MagicManICT wrote:
DDDsDD999 wrote:It's still a good mechanic, even if it isn't realistic.

Not really. it just adds complication with even more reduced benefits.

Then maybe ask for something different... something that makes sense, like.... I don't know... maybe cutting the amount of energy down for tasks? Increase the time it takes to do them as an exchange? Ask for something sensible instead of complicating an already complicated game.
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Re: Remove hunger

Postby Sevenless » Thu Feb 07, 2019 9:47 pm

MagicManICT wrote:Then maybe ask for something different... something that makes sense, like.... I don't know... maybe cutting the amount of energy down for tasks? Increase the time it takes to do them as an exchange? Ask for something sensible instead of complicating an already complicated game.


The only way to keep hunger and energy in balance task wise is to remove the energy bar completely. Just have stamina, nothing else. Otherwise if we stick with energy being even remotely resembling IRL, you'll always have certain professions (the game encourages you to specialize) that are just screwed by the energy usage.
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Re: Remove hunger

Postby DDDsDD999 » Thu Feb 07, 2019 11:19 pm

MagicManICT wrote:
DDDsDD999 wrote:
MagicManICT wrote:Not really. it just adds complication with even more reduced benefits.

Then maybe ask for something different... something that makes sense, like.... I don't know... maybe cutting the amount of energy down for tasks? Increase the time it takes to do them as an exchange? Ask for something sensible instead of complicating an already complicated game.

I literally posted 2 simple suggestions in the quote you butchered, did you misread or are you just fucking with me?
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