Nerf knarrs

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Re: Nerf knarrs

Postby Jackwolf » Tue Mar 19, 2019 1:08 pm

But the whole reason vikings made ships like knarrs and such is because they're shallow boats that allowed them to go up the rivers of Europe...
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Re: Nerf knarrs

Postby Hrenli » Tue Mar 19, 2019 1:15 pm

Jackwolf wrote:But the whole reason vikings made ships like knarrs and such is because they're shallow boats that allowed them to go up the rivers of Europe...


Exactly. But this is irrelevant because people are lazy and cba to craft 75 ropes for a knarr.

Honestly, do you people who shout "slower the knarr" even travel around? The world is big and it takes hours to navigate even a single continent via rivers even on a decent knarr. It doesn't feel OP at all.
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Re: Nerf knarrs

Postby vidgin » Tue Mar 19, 2019 1:25 pm

Jackwolf wrote:But the whole reason vikings made ships like knarrs and such is because they're shallow boats that allowed them to go up the rivers of Europe...

Let's talk about this. There is a difference between "allow to go up" and "faster than smaller ships like boats". yes, fregate couldn't go up the rivers, but we don't have fregates in the game. We have knarr that can go rivers. The knarr is the boat that have sail, that allow them to cross the sea. And the knarr has oars to move against the wind through the river. But we are talking about knarr as compared to boats and dugouts. Knarr is the very heavy boat as compared to little boats. And it shouldn't move faster than they in the river only because of it's weight.
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Re: Nerf knarrs

Postby Hrenli » Tue Mar 19, 2019 1:27 pm

vidgin wrote:
Jackwolf wrote:But the whole reason vikings made ships like knarrs and such is because they're shallow boats that allowed them to go up the rivers of Europe...

Let's talk about this. There is a difference between "allow to go up" and "faster than smaller ships like boats". yes, fregate couldn't go up the rivers, but we don't have fregates in the game. We have knarr that can go rivers. The knarr is the boat that have sail, that allow them to cross the sea. And the knarr has oars to move against the wind through the river. But we are talking about knarr as compared to boats and dugouts. Knarr is the very heavy boat as compared to little boats. And it shouldn't move faster than they in the river only because of it's weight.


In hnh it's faster and more energy-efficient to carry a wheelbarrow than to push it. Go away with your rl physics. :-)
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Re: Nerf knarrs

Postby Hrenli » Tue Mar 19, 2019 1:31 pm

Also, mobility-wise boats do have advantage over knarr. You can carry them.
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Re: Nerf knarrs

Postby Kaios » Tue Mar 19, 2019 3:05 pm

Hrenli wrote:Also, mobility-wise boats do have advantage over knarr. You can carry them.


Can’t fight at all or flee very well while you’re carrying something though. Although I saw someone do what I assume is a custom client feature with coracles where it’s on your back and you walk in to deep water and the character immediately hops in the coracle and then moving back on to land peforms the same thing all in one smooth motion and stuff like that really does give a significant advantage in chasing or fleeing. If that’s not a custom client feature though I couldn’t figure out how to do it.
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Re: Nerf knarrs

Postby jorb » Tue Mar 19, 2019 3:14 pm

As brought up by others in the thread, both adding physics to the movement, and implementing object controlled objects, so that the Knarr has an actual onboard space you can move in, would be good changes to improve combat.

The question perhaps being what we can do to improve it in the meantime.
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Re: Nerf knarrs

Postby shubla » Tue Mar 19, 2019 3:17 pm

jorb wrote:The question perhaps being what we can do to improve it in the meantime.

Disable combat from knarrs!
You could fight between people in the same knarr normally, but not make offensive moves from the knarr to somewhere else.
Ranged combat would still work.
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Re: Nerf knarrs

Postby Hrenli » Tue Mar 19, 2019 3:32 pm

Kaios wrote:Can’t fight at all or flee very well while you’re carrying something though.


Flipping a bout over a few tiles to another river/lake is absolutely viable with a boat. Requires building a road and has to be right biome on the shore (as can't built roads neither on sand nor on the rocky beach thingie) and still some risk of being stuck for a knarr. I mostly meant that even without combat this difference makes a rowboat very viable alternative to the knarr.

As for actual knarr vs boat speed in "naval" battle and fear of being run over by "big boyz" on a river proposed changes are laughable. Even if knarr is slowed down and completely removed from being able to participate in a combat (both ideas I found stupid and plain bad) you can always have a few rowboats on board to hop into. More people who know what they are doing will catch you if they want you. Nerfing the best ship currently available in the game will not change that but will make other aspects (travel and trade) just worse. What's the point?
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Re: Nerf knarrs

Postby Hrenli » Tue Mar 19, 2019 3:37 pm

shubla wrote:Disable combat from knarrs!


Does it imply disabling combat TO knarrs? Just think about it. Both "yes" and "no" answers are coming with quite serious complications.

Should the same be done to boats?

And what is the actual problem apart from "silliness"?
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