terechgracz wrote:Because Knarr and Snekkja are so OP you should be able to see them from afar using same mechanic like with Quests. If you're less than 300 tiles from Knarr then blob appears and has different icon if its moving or not.
Or perhaps knarrs and snekkjas should just not be OP, rather than designing around their OPness.
borka wrote:... and instead killing your own alts you kill and steal from other players to prove your point ....
reminds me a lot of those lame "teaching" excuses ...
It was necessary to sufficiently prove the point:
VDZ wrote:ErdTod wrote:graouh wrote:I mean, blocking some noob so that he drowns for no reason, dude that's fucked up. Please get some mental healing you are sick.
That is actually a valid point. There were no reason to drown people, demosntarting that you can KO in 3 seconds is enough to prove that Knarr combat is broken...
I'd say
triggering someone hard enough to complain about this being possible - precisely the point shubla is trying to make - adds a lot of weight to his argument. If it were a purely theoretical argument, even if with a demonstration that KOing someone quickly is possible, people could argue that the potential damage caused by this trick is not as bad as speculated. Demonstrating that in a real situation you can murder anyone in a matter of seconds, with the player already having no chance of survival two seconds in, eliminates any doubt that the current state of knarr combat versus single players in a boat is horribly broken.
shubla wrote:bitza wrote:watch the video again. at 0:02, the guy on the canoe is spotted. at 0:05, he's knocked out in the water - no chance of recovery, guaranteed death. like i say, it's one thing to get knocked out and get your fox hat and fishing pole took, but to lose a character in literally 3 seconds with no chance of recovering the body is kinda fucked up, whether they're a noob or not. and if they were even 1 tile in the deep water, it would have been the same outcome.
so far i think potjeh has had the best idea on how to change this
Yeah, everybody says that just get to shallow water, but when you are boating around, eating cookies with one hand in your pants, and knarr full of people comes in your screen, its surprisingly difficult to do rational quick decisions, like click yourself to the shallow water immediately, as you have basically 3 seconds of time to get into shallow water, or less. And this is all assuming that you even know that you should get to shallow water.
(i.e. even now people are trying to argue that people may have a chance, but the live situation test proves this wrong; this would be a valid argument if it had not been a live test)
shubla wrote:mvgulik wrote:<snip>
Taking unwilling participants makes the message more severe, giving it more attention, forcing devs to act.
Reminds people that stuff that happens in the video happens every day even by non botters, because the boat combat is broken.