Rolling/Time Gated Stat Caps

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Rolling/Time Gated Stat Caps

Postby DDDsDD999 » Sat Mar 29, 2025 1:41 am

Dawidio123 wrote:
SnuggleSnail wrote:[*] Hunger resetting weekly, and the amount reset being relative to global leader's stats (global leader gets -10%, bottom 50% of stats get -300%)

I feel like this incentivizes being in the bottom 50% in the first weeks until you get a proper table. Because super tryharding to be in the top 10% gives you like 40 more stats (so like a 100-120) and your hunger ends up around 150% next week, meanwhile someone who just chills, gets some basic stats making sure to be in the bottom 50%. goes back to 300% instantly and with better table and food can probably outscale you easily.

It's already like that tho, feasting within a few days of a massive table upgrade sucks. Though a timed hunger reset mechanic should have its intervals shortened in the early phases of the world.

Hell, there should just be a slider like personal beliefs that lets you set how frequently you want to feast. So if you want to feast a little every day you set it to the minimum, and if you want to do a big feast every 3 weeks you set it to the maximum. And this makes the hunger/satiation bars fill up X% slower but also regen X% slower or reset X% less depending on how the hunger system works.
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Re: bitma less total dev time, more pregame hype, better res

Postby Dawidio123 » Tue Apr 29, 2025 3:36 pm

abt79 wrote:bro’s still draggin this shit :lol:

we miss you pepo
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