A frank discussion on pvp

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: A frank discussion on pvp

Postby SnuggleSnail » Sat Oct 05, 2024 7:33 am

Didn't read 99% of the thread, seems like hard yap.

I would like to point out that this world has seen a marked increase in shitters kindof putting up a fight. I had more fights with noname groups that weren't 1000% 1v5 stomps than any other world before.

This was not because of SoS. It's because it became somewhat reasonable for more groups to keep up in the quality race.
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Re: A frank discussion on pvp

Postby terechgracz » Sat Oct 05, 2024 7:37 am

Won't read 9 pages written over one day. Please find help for your haven forum addiction.
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Re: A frank discussion on pvp

Postby Vert » Sat Oct 05, 2024 10:10 am

I think it's a good idea to change combat when it comes to steam. The kill mechanics should be really complicated.

The meta with b12 and opknock has been with us for 5-8 years now.
I think it's necessary to increase the number of coins required for these strong moves. (opknock and cleave)
Let's say 6 for opknock and 9 for cleave.
Ideally, we should make opknock only for 2nd-tier fighters, Titans should stop using it with cleave.
9 coins for cleave will make its use meaningful, people won't be able to spam it as a main attack.
In my vision, people will fight in a yellow-green deck and at the end of the fight, when there are strong fighters left who can't be penetrated through a yellow-green deck, the winning side will change the deck to a red-blue one and try to kill a strong fighter.
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Re: A frank discussion on pvp

Postby overtyped » Sat Oct 05, 2024 10:13 am

Vert wrote:I think it's a good idea to change combat when it comes to steam. The kill mechanics should be really complicated.

The meta with b12 and opknock has been with us for 5-8 years now.
I think it's necessary to increase the number of coins required for these strong moves. (opknock and cleave)
Let's say 6 for opknock and 9 for cleave.
Ideally, we should make opknock only for 2nd-tier fighters, Titans should stop using it with cleave.
9 coins for cleave will make its use meaningful, people won't be able to spam it as a main attack.
In my vision, people will fight in a yellow-green deck and at the end of the fight, when there are strong fighters left who can't be penetrated through a yellow-green deck, the winning side will change the deck to a red-blue one and try to kill a strong fighter.


Coins dont matter much in group fights. They are functionally unlimited after the enemy starts using zig-zag, and that's going to happen because it's our only good option for reducing red.
Cleave isn't spammed either, kito is. Cleave isnt even used for opening, and neither is it a main attack by anybody.

There's two ways to play, there's solo and group.

Solo is low opening cleave, where you open a bit of red with kito, then cleave and clip for chip damage.
The group way is having people run opp knocks to setup for you, so you can insta ko/kill, usually aiming for 100% red or blue opening.

Also, here's a pro tip if you want changes, make a lot of alt accounts, then ask jorb to do something. He's like a mythical creature with many weaknesses, and one of his weaknesses, is that he see's alts as real players, so you can trick him into doing what you want. Don't worry though, he wont read this thread. This secret is safe.

With the likely sos nerfs that the big factions and their alt accounts have been begging jorb for, it's almost guaranteed that sos goes away based on Jorbs behaviour in the past, so my advice is to familiarize yourself with the playstyle in valhalla.
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Re: A frank discussion on pvp

Postby wonder-ass » Sat Oct 05, 2024 10:43 am

What is bro even yapping abt spamming cleaves
see homo sexuality trending,. do not do that.
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Re: A frank discussion on pvp

Postby Vert » Sat Oct 05, 2024 11:01 am

90% of other attacks are not used so if you compare them to cleave opknock or knock teeth. Cleave will be a spam attack.
As I said cleave is overused and it should be rebalanced. All frequently used attacks should be nerfed. Or unused ones should be buffed.
Using the same type of moves for 8 years is not normal, as soon as an alternative appears it gets nerfed.
Did the deck with cleave make pvp popular? The answer is no.
One-on-one battles are mirrored, group battles are also mirrored. Monotony is boring.
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Re: A frank discussion on pvp

Postby dafels » Sat Oct 05, 2024 11:12 am

Robben_DuMarsch wrote:Every survival game needs the equivalent of the pipe shotgun from Rust.

We had it before, but it took quite a lot of skill to pull off which was fine.

Original poster is advocating for meta which dumbs down the combat to bare minimum levels and I don't think it was jorb's intention when he was making the move viable, he just overtuned it. Needs to be fixed.
Last edited by dafels on Sat Oct 05, 2024 11:27 am, edited 1 time in total.
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Re: A frank discussion on pvp

Postby lakrass » Sat Oct 05, 2024 11:25 am

overtyped wrote:so how about we keep combat based around respecting the weaker side


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Re: A frank discussion on pvp

Postby DonVelD » Sat Oct 05, 2024 12:22 pm

Yall dont know what you're talking about. Other moves not being used? Complete joke.
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Re: A frank discussion on pvp

Postby Ozzy123 » Sat Oct 05, 2024 12:33 pm

DonVelD wrote:Yall dont know what you're talking about. Other moves not being used? Complete joke.


Honestly I know that bobdole is not stupid, he probably knows exactly what hes doing and he's trying to manipulate the facts in a way that'd benefit his faction, he knows that cleave deck requires atleast SOME skill and that if he keeps lying about it all then maybe devs will make the game easier for his group of retards that are unable to press buttons properly
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