Ganhart wrote:players simply do what the game allows them to do.
'member we used to make leather in carts? That's what the game allowed us to do for quite a while, and then it got fixed. I personally didn't care much for that change, but I understood that fixing the problem (that looked beneficial to me as it is) was necessary.
I see the ganking+looting imbalance as such a problem. It surely may seem as either a non-problem or even a benefit for more PvP-oriented players. But I'm willing to argue my point.
After a consideration and discussion, I stand on this:
- Allow stealing of inventory and curio contents from any KO'ed players;
- Allow full gear stealing from a KO'ed player with active scents/redhanded debuff/Rage skill acquired, whichever seems more suitable for the devs. As I see it, a player who's being attacked should be able to opt out of losing his paperdoll gear by just standing still/running away withought fighting. If he tries to fight back - his gear is fair game. How's that for a compromise?