Suggestion: disable or limit stealing from KO'ed characters

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Suggestion: disable or limit stealing from KO'ed charact

Postby Ganhart » Thu Nov 07, 2024 5:03 pm

Kaios wrote:To be honest the hat or die thing is a pretty bad one. Players are spending real money to obtain them and by allowing them to be stolen (even if it is by means of a threat) is not a good look for the game and it does likely deter players from making their first or further purchases for hats that aren't being provided through subscriptions.


I agree with you from moral standpoint, but players simply do what the game allows them to do.
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Re: Suggestion: disable or limit stealing from KO'ed charact

Postby Kaios » Thu Nov 07, 2024 5:10 pm

Hasta wrote:
Kaios wrote:There are for sure plenty of players that attack, kill, loot, and destroy for the fun of it, not that I'm blaming them for it when that is something the game allows for. Kind of odd for that to even be a point of debate.


Why? It's a perfectly good debate point. "I move the aforementioned killing and looting players should have their ability to loot get limited (to an extent). Everyone in favor say "aye"!
How is that not a valid discussion?


It's fine, I agree with you as well. That does not appear to be what is being discussed, however.

Ganhart wrote:
Kaios wrote:To be honest the hat or die thing is a pretty bad one. Players are spending real money to obtain them and by allowing them to be stolen (even if it is by means of a threat) is not a good look for the game and it does likely deter players from making their first or further purchases for hats that aren't being provided through subscriptions.


I agree with you from moral standpoint, but players simply do what the game allows them to do.


Ya my point is mainly the devs perhaps should be concerned about some sort of legal consequence related to that or at the very least possible charge-backs deemed to have valid reasoning. I really don't have a clue about any European laws so that's entirely speculation. At best, paying money for something and then losing that thing because someone wants to make a profit from it themselves does not come across as a system conducive to increasing sales. At the worst... I don't know, could lead to issues that are a greater cause for concern.
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Re: Suggestion: disable or limit stealing from KO'ed charact

Postby Hasta » Thu Nov 07, 2024 5:16 pm

Ganhart wrote:players simply do what the game allows them to do.


'member we used to make leather in carts? That's what the game allowed us to do for quite a while, and then it got fixed. I personally didn't care much for that change, but I understood that fixing the problem (that looked beneficial to me as it is) was necessary.

I see the ganking+looting imbalance as such a problem. It surely may seem as either a non-problem or even a benefit for more PvP-oriented players. But I'm willing to argue my point.

After a consideration and discussion, I stand on this:
- Allow stealing of inventory and curio contents from any KO'ed players;
- Allow full gear stealing from a KO'ed player with active scents/redhanded debuff/Rage skill acquired, whichever seems more suitable for the devs.


As I see it, a player who's being attacked should be able to opt out of losing his paperdoll gear by just standing still/running away withought fighting. If he tries to fight back - his gear is fair game. How's that for a compromise?
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Re: Suggestion: disable or limit stealing from KO'ed charact

Postby DDDsDD999 » Thu Nov 07, 2024 5:25 pm

No stealing leads to alts hoovering up every unprotected container into their bank that cannot be touched. This is every container outside walls. Encouraging alt spam is bad.

Protecting equipment slots is a fair bit less abusable. Could make a random amount of slots be protected, less being protected if you have rage, less if your assaulter has tracked an active scent of yours.

Though I think making base defense easier and more intuitive for new players, and making death more sensible would help player retention a lot more:
  • Make stonewalls have decent soak and a visitor gate, put in a quest about building them and a claim for safety, and later one for a palisade.
  • Make visitor gates the default, move the "make my base raidable through this if open"-gate into some obscure menu.
  • Change keys to a permission system, people fuck up and lose their master keys all the time.
  • Make drowning not be one of the few instant death traps.
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Re: Suggestion: disable or limit stealing from KO'ed charact

Postby azrid » Thu Nov 07, 2024 10:10 pm

Hasta wrote:How's that for a compromise?

No thank you.

The game already has a good system of incentivizing not to pick up every piece of trash gear.
You get damaged for every theft.
People who go around blessing sprucecaps with player interaction have to take this into consideration.

The only compromise I would agree with is increasing the damage recieved for equipped item looting.
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Re: Suggestion: disable or limit stealing from KO'ed charact

Postby The_Lich_King » Thu Nov 07, 2024 10:31 pm

azrid wrote:
Hasta wrote:How's that for a compromise?

No thank you.

The game already has a good system of incentivizing not to pick up every piece of trash gear.
You get damaged for every theft.
People who go around blessing sprucecaps with player interaction have to take this into consideration.

The only compromise I would agree with is increasing the damage recieved for equipped item looting.


The damage you take for crimes is laughable and not a deterrent. Somebody said in another thread that it should take XP/LP away for committing crimes and I fully agree because then PVPers will look for targets which have a potential LP profit in them as opposed to new players which would always be a net loss. Some gankers would still kill newbies to fulfill their power fantasy and distract them from how pathetic their lives are, but in spite of them if you make killing a new player a net loss, most people will start prioritizing their targets.

I agree that compulsory pvp should exist in the game but we shouldn't incentivize antagonizing new players who are just trying to learn the game.
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Re: Suggestion: disable or limit stealing from KO'ed charact

Postby azrid » Thu Nov 07, 2024 11:12 pm

The_Lich_King wrote:The damage you take for crimes is laughable and not a deterrent.

That's why they should increase it on equipped item theft so it incentivizes not taking off trash gear even more.
This solution is way more elegant than implementing OP's exploitable idea.
Read what other pro haven players have said in this thread.
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Re: Suggestion: NO STEALING FROM UNCONSCIOUS

Postby mulamishne » Thu Nov 07, 2024 11:49 pm

Hasta wrote:
mulamishne wrote:if I want your stuff


If you REALLY want my stuff, get good and kill me, what are you, some kind of weakling? ;)

I'm a bit late to this, but I absolutely agree, we should have KO protection removed entirely. When I down someone it makes sense that I would murder them Everytime.
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Re: Suggestion: NO STEALING FROM UNCONSCIOUS

Postby Hasta » Thu Nov 07, 2024 11:56 pm

mulamishne wrote:I'm a bit late to this, but I absolutely agree, we should have KO protection removed entirely. When I down someone it makes sense that I would murder them Everytime.


You might be surprised but I'm for this idea as well - it'll just make the game not suitable for me to play personally, but it will surely define the way this game is chosen to evolve.
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Re: Suggestion: disable or limit stealing from KO'ed charact

Postby Ganhart » Fri Nov 08, 2024 12:49 am

azrid wrote:
Hasta wrote:How's that for a compromise?

No thank you.

The game already has a good system of incentivizing not to pick up every piece of trash gear.
You get damaged for every theft.
People who go around blessing sprucecaps with player interaction have to take this into consideration.

The only compromise I would agree with is increasing the damage recieved for equipped item looting.


Or 2s cast for each item looted from player equipment. Because it makes sense that it should take some time to get someones pants off ¦]
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