Kaios wrote::roll:
If I wanted to code for combat I'd play a MUD. Which I did for quite a long time actually. Amazing concept I know, going to a game that officially uses programming in its core gameplay and combat mechanics to learn programming rather than one where botting and auto scripts are the ultimate outcome.
I get this feeling you've never in your life been in a fight with competent people in this game.
In world 14 our first fights against AD were on ENDER, WITHOUT FLAT WORLD, ON A MOUNTAIN. And we still managed to fight them and eventually they ran out of water before us lmao, but they had flat world, they had combat data above enemies, they had critter auras. All we had was an ugly ass vanilla UI and the ability to ping players, and we were still winning on equal numbers thanks to good communication and actually helping eachother rather than leaving people behind.
Stop blaming these stupid features like seriously