P2P plan

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: P2P plan

Postby Archiplex » Sun Aug 30, 2015 11:03 pm

Grable wrote:10$ per month is too much for a product like this. You can't keep telling players 'oh but we deserve 10$ per month just so we can make a game that is actually worth 10$ per month'. You're selling what you currently have, not what's about to be, and it's way overpriced. Not to mention selling game time that you can trade in game, that's just horseshit.

As I've said in couple of my posts, why couldn't you have gone with a cosmetic shop + perhaps some (early game) conveniences?


I'd hardly say 10$/month is too much, there's plenty of similar games that charge a price around there, I don't think the game will sell any more by lowering the price anyhow, the fact it is p2p and the nature of the game is the biggest detractor for it. Lowering the price won't change the subscriber amount by much at all.
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Re: P2P plan

Postby Grable » Sun Aug 30, 2015 11:06 pm

Archiplex wrote:I'd hardly say 10$/month is too much, there's plenty of similar games that charge a price around there, I don't think the game will sell any more by lowering the price anyhow, the fact it is p2p and the nature of the game is the biggest detractor for it. Lowering the price won't change the subscriber amount by much at all.


I guess that's what I meant as well, it just shouldn't be pay2play to begin with. There's only 2 types of games that can fly with a sub:
a) bad/indie mmos with tiny playerbases that are being milked
b) WoW, EVE and FFXIV

A game like H&H, while great and unique, has too many drawbacks to be charging for it like they are.
Last edited by Grable on Sun Aug 30, 2015 11:07 pm, edited 1 time in total.
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Re: P2P plan

Postby jorb » Sun Aug 30, 2015 11:07 pm

Grable wrote:You can't keep telling players 'oh but we deserve 10$ per month just so we can make a game that is actually worth 10$ per month'.


Ah, but you misunderstand. I am not telling players that I deserve anything, because I would never say something stupid like that. I am only saying that I could say it, or that I could argue it.

I am not. In fact, I am not arguing anything. My message has consistently been only that this is what it is. Take it or leave it.

For this I have been called a very mean man, who hurts feelings, and has nothing but disdain for the community.
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Re: P2P plan

Postby Grable » Sun Aug 30, 2015 11:10 pm

jorb wrote:Ah, but you misunderstand. I am not telling players that I deserve anything, because I would never say something stupid like that. I am only saying that I could say it, or that I could argue it.

I am not. In fact, I am not arguing anything. My message has consistently been only that this is what it is. Take it or leave it.

For this I have been called a very mean man, who hurts feelings.


Your pricetag says that. Obviously you think that the game deserves that if you put the exact price tag on it.

And 'take it or leave it' is not mean, it's stupid. It's a 100% defensive action that achieves nothing. It just says you're unwilling to adjust.
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Re: P2P plan

Postby jorb » Sun Aug 30, 2015 11:11 pm

But I am not unwilling to adjust. Quite the contrary.
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Re: P2P plan

Postby Archiplex » Sun Aug 30, 2015 11:11 pm

Grable wrote:
Archiplex wrote:I'd hardly say 10$/month is too much, there's plenty of similar games that charge a price around there, I don't think the game will sell any more by lowering the price anyhow, the fact it is p2p and the nature of the game is the biggest detractor for it. Lowering the price won't change the subscriber amount by much at all.


I guess that's what I meant as well, it just shouldn't be pay2play to begin with. There's only 2 types of games that can fly with a sub:
a) bad/indie mmos with tiny playerbases that are being milked
b) WoW, EVE and FFXIV

A game like H&H, while great and unique, has too many drawbacks to be charging for it like they are.


I don't mind if it's pay2play but like my previous suggestion, time is the most valuable resource in HnH and it should have different model rather than limiting playtime. I'd also suggest that at least for this beginning time to give all of us (Who are effectively alpha testing) free time to do so without the worry of having to pay in order to figure out the game, deal with bugs (And help report them!), and other issues.

jorb wrote:
Grable wrote:You can't keep telling players 'oh but we deserve 10$ per month just so we can make a game that is actually worth 10$ per month'.


Ah, but you misunderstand. I am not telling players that I deserve anything, because I would never say something stupid like that. I am only saying that I could say it, or that I could argue it.

I am not. In fact, I am not arguing anything. My message has consistently been only that this is what it is. Take it or leave it.

For this I have been called a very mean man, who hurts feelings, and has nothing but disdain for the community.


I honestly see most of your posts in a light-hearted snarky response time thing, usually makes me laugh. I'd wish you two would communicate a bit more with what you're thinking for the future of the game and before big changes, but I realize that it's sort of tradition at this point to do otherwise.
Last edited by Archiplex on Sun Aug 30, 2015 11:13 pm, edited 2 times in total.
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Re: P2P plan

Postby Nikixos » Sun Aug 30, 2015 11:11 pm

jorb wrote:Give me some solutions, then. I am providing an ongoing service. Charging a one time fee for an unlimited commitment in time is not really tenable, though we have attempted something similar anyway in the account verification.


That is how the gaming industry freaking works though, if studios want more money they release expansion packs and continue with a cash shop in the form of mounts or cosmetics which you will have to release anyway because even with $20 usd a month for the 50 players you will keep after everyone gets perma killed and realise this is a waste of money will not be enough. When the game stops growing you will have to give up, it won't matter how many updates or how cool the game is, people won't sub to a pay to get griefed for too much time.

You designed this game, it's incredible you don't realise how unrealistic it is for a game like this to put on a pay to play model. That works for MMOS where you can't lose your character, where you still have to grind but you can't be griefed to the point someone destroys all your base. Where you can play for months and stop playing for years and you know you can comeback anytime and your character will still be there waiting for you with everything as you left it, it will be a feasible p2p model then, but pay to play is outdated anyways, every AAA survival uses buy to play, and they are obviously more polished.

Obviously, do as you wish, people will see if it's worth to pay the sum you chose and for how long, It won't matter what people say.
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Re: P2P plan

Postby SynthAura » Sun Aug 30, 2015 11:12 pm

Hmm a broken game asking the price of finished games with 100x the content and spouting the pricing philosophy of "It is what it is, take it or leave it." Yeah, I'm leaving it, I'm done trying, you're not getting a cent out of me, ever.
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Re: P2P plan

Postby thl111 » Sun Aug 30, 2015 11:15 pm

Jorb, isn't it better that you charge $15 for 720 hours of game time and it only counts when the players log in HnH? You know full well that your game is very time consuming, the most casual player would still use at least 3 hours per normal day to log on and do chores, not to mention more during weekend, holidays and sieges.
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Re: P2P plan

Postby Redlaw » Sun Aug 30, 2015 11:16 pm

jorb wrote:
For this I have been called a very mean man, who hurts feelings, and has nothing but disdain for the community.


All devs get that, its normal. Even customer service for some games is as bad as those that attack the devs (been told to f off over just asking a simple question with a help ticket, got that fixed lol). You make one miner change and every ones on you. You make a mager change with something good and something bad for all, ya people rage two till they wake up the good thing was worth the rest. Its not an easy balance but be the small online compandy have 2-100 empies working there tails off everyday, if you cant pay the bills its a no go.

There is a fine balance from growing this from what it is now, to pushing the 100k mark playing at once (its a hope I have) even if it means I rage a bit myself, does not mean I do not have the devs in my mind. Seen plenty of things and still owned for some work I did in once. (one monster for a D20 modern game pdf.)
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