I don't know how I feel about the entire situation precisely. It's a confusing feeling.
As I said, I'm not opposed to the fact that Haven needs money; far from it. I want it to grow. The subscriptions are a little... steep. And that's put 'moderately'.
But, I think it boils down to the fact that the people here are afraid of what I lovingly call, 'The Day-Z Paradox' - which is where the programmers/makers of the game ask for money - and get SHOWERED in it. People LOVE the game, so they make it rain on the Dev's head. Suddenly, the Dev doesn't have any desire to fulfill any of his promises to the community. He just got rich; thousands of dollars fell in the Dean Hall's pockets, at once, and after he lost interest in Day Z, it was sold off, like a cash-cow, and now lies a buggy, half-constructed mess that titles itself as a beta, and has done so for many years now. There is no sign of it ever leaving beta. It pretty much turned into:

And people don't want that. They don't want to feel like they were cheated. And I think that's what an 'Eternal Alpha' is capable of. Of being a huge.... gosh, scam. It sounds like a scam. 'Pay X amounts of monies, and we'll update the game when we feel like it.' And people don't want that. People don't want to feel like their money will be wasted. That's why I don't think Kickstarter/Steam would work for this game.
What can you do to fix it?
Er.... Well...
Kinda at a stalemate, where someone's got to give.
We want the game.
You want revenue.
The pricing isn't worth what you're currently providing, but conditions can improve with money.
We don't want to provide money, unless the conditions improve.
And I agree that having an upturned nose is not exactly warming to the community.
Not to be harsh - but, I mean, the consumers to your product dictate your products and it's livelihood. Consumers would not pay the price of a wedding cake, if we only got the ingredients. That... may not make sense to everyone, but it does to me.
If the subscription fees were reduced, would I subscribe? In. A. Heartbeat. I'd pay 5$ USD on the spot. 10$ USD is a little steep to ask from a game that when I played, I had more lag than playtime. Things that would help, though, in 'securing subscriptions':
1. Present a schedule/timeline, so that people know when your updates will happen. Pretty sure noone would sub to the game if you said next update would be in 2016. It doesn't have to be day accurate, but try and at least keep it week accurate. This not only gives you a wide window, but also establishes trust with your fanbase/customers. If you are consistent and on time with visible updates, people will value your word. It shows that your committed. Like. You know.
A real job/source of revenue.2. Fixing bugs first, and adding new stuff in later. Vitamins, despite being one of the earlier items in Day-Z STILL do not work as intended. It's better to have three assets that work properly than 10 assets that are buggy/glitched.
3. Paying for services (Microtransactions) seem like a perfectly good way to draw in revenue. Cosmetic stuff is a safe one. Boosts are not normally 'Okay', but some things would be good. Like, paying to revive a character? Be like, "Hey, you wanna not start all over from scratch? Gimmie a dolla." Poof. Character back alive, spawned randomly in the world, as naked as the day he was first made... but, he's still got all his stats, and knowledge. Might make a few more loyal veterans cough up a few more dollars, or if someone caught you with a cheap death, or trolled you really hard. Might not be for the hardcore crowd, but still.
But, those are just some ideas, guys. I guess, what I'm going to do is bide my time. Just coast it out on a F2P account until the server is stable; and once I get a stable read on the game, I'll figure out if it's worth the sub fee or not.