better payment model brainstorm

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: payment idea - races

Postby bitza » Thu Feb 04, 2016 9:45 pm

new race dogmen
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Re: better payment model brainstorm

Postby DDDsDD999 » Thu Feb 04, 2016 9:45 pm

Potjeh wrote:I just think players would be more likely to buy cosmetics if they couldn't lose them.

I feel like the people who would steal the cosmetics would benefit too much from this. Just more reason for the loser to quit and the winner to sit on mountains of cosmetic paid items. see: the 40 or so pages of sketchbooks, some custom shields and capes from raiding ryl'eh
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Re: better payment model brainstorm

Postby jorb » Thu Feb 04, 2016 9:46 pm

Also: Who knew we'd be advocating for Salem's payment system all of a sudden? Curve ball!
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Re: payment idea - races

Postby evilboy666 » Thu Feb 04, 2016 9:48 pm

Thedrah wrote:How about free accounts for everyone then you must pay to get a decent character? such as every account may create a character as a thrall or surf that has a stat cap of 50 average then if someone wants a better character they must pay a little $ to get a better character. such as a viking to be great at fighting and have something like 200 stats in str, agi, and con then 100-50 in everything else.
not enough money in it? have it cost each time your character dies. too pay to win? have it so someone can put in 50hours of grinding for items to have the next in bloodline to be a viking or something. maybe have it fated so these items are high comodity that newbs/hermits can trade with to villages or such.

such as an oracle with high psy and such caps, you need 10 pearls and a woodlands crown. or a viking needs a bear and lynx hide with 10 bars of steel. or straw hat and hopped up cone for a farmhand

and characters cost .50c to 5usd depending on what tier they are. an ingame shop would be cool too lol


For an improvement. Lets say the cap is 50 and i have 50 str. When i eat, if i have str fep on my bar,it should distribute to other feps i have on the bar.
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Re: better payment model brainstorm

Postby Potjeh » Thu Feb 04, 2016 9:49 pm

I don't see anything Salem-like here.
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Re: better payment model brainstorm

Postby jorb » Thu Feb 04, 2016 9:50 pm

Lootable cosmetics?
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Re: payment idea - races

Postby DDDsDD999 » Thu Feb 04, 2016 9:51 pm

bitza wrote:new race dogmen

I assume heirs will continue the dogmen race? One could say, dogmen breeding.
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Re: better payment model brainstorm

Postby lachlaan » Thu Feb 04, 2016 9:51 pm

As of lately I'm not sure hats are the thing people most crave. Sure the clothes are good loot sometimes, but the tools are pretty valuable. It seems to have shifted more to utility items, quality of life improvements. Clearly the old model wasn't working for them quite as well as they might've wanted.
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Re: better payment model brainstorm

Postby sabinati » Thu Feb 04, 2016 9:52 pm

jorb wrote:
sabinati wrote:then when you hit the cap you unsubscribe? or what?


More likely you start grinding your next character.


why wait until then?
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Re: better payment model brainstorm

Postby jorb » Thu Feb 04, 2016 9:53 pm

sabinati wrote:
jorb wrote:
sabinati wrote:then when you hit the cap you unsubscribe? or what?


More likely you start grinding your next character.


why wait until then?


Well, sure, but the point perhaps being that you have the incentive to keep grinding beyond the stat cap. On different chars.
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