Robben_DuMarsch wrote:It's very easy to answer this question, if you get away from the semantical/ethical argument of what is good or bad, which you seem to be so inclined to fall back on.
I assume:
1. Good = More Players. Bad = Less Players.
Fair.
2. SOME players do not have access to, or the ability and desire to create for themselves, bots.
Fair.
3. SOME players are less likely to play the game because of the effects of botting and alting.
Fair. Of course, SOME players are more likely to play the game because of the effects of botting and alting.
Botting and alting creates:
- Insurmountable advantages for those that bot vis a vis those that do not bot
Insurmountable is disputed. Otherwise fair.
- Accelerated growth of quality
Fair.
- Item inflation that is irrelevant to botters, but devalues all the actions of non-botters
Irrelevant? No. Less relevant? Yes. Somewhat fair.
- Non-competitive play for casual players as they can no longer compete in stats
Fair.
- The ability to effortlessly replace dead characters from PvP for Botters, rendering the game permadeath for non-botters, and de facto not-so for botters.
Effortlessly? No. Less effort? Yes. Somewhat fair.
4. MORE players would play the game without botting, than would with botting.
Disputed, see previous posting.
Ergo,
Botting = bad.
No botting = good.
Disputed, see above.
My comment in bold, above.
Let me try this one:
It's very easy to answer this question, if you get away from the semantical/ethical argument of what is good or bad, which you seem to be so inclined to fall back on.
I assume:
1. Good = More Players. Bad = Less Players.
2. SOME players do not have access to, or the ability and desire to create for themselves groups, or play with friends.
3. SOME players are less likely to play the game because of the effects of group play.
Grouping creates:
- Insurmountable advantages for those that play in group vis a vis those that play alone
- Accelerated growth of quality
- Item inflation that is irrelevant to groups, but devalues all the actions of solo players
- Non-competitive play for casual players as they can no longer compete in stats
- The ability to effortlessly replace dead characters from PvP for groups, rendering the game permadeath for solo players, and
de facto not-so for group players.
4. MORE players would play the game without groups, than would with groups.
Ergo,
Groups = bad.
No groups = good.
This is why I, in your word, ''fall back on semantical/ethical argument of what is good or bad.'' Your position is to establish bot as some notion exists in class of ''BAD THING'' due to particular qualities of botting which are shared with many other strategy used in the game. Yet these other strategy are not in this class of ''BAD THING'' despite this shared quality. Why is it botting is here? Maybe you can respond to this point of mine instead of use these red herring?