by tyrtix » Thu Jul 27, 2017 6:22 am
Salem "recently" put up a system that spawns events around, and if you, exploring, find the event, you can gather the equivalent of haven localized resources.
I love such things.
What i think is that: i don't care if someone fights over some part of resources, while i'm able to get some of the elsewhere, even in small quantities and by luck.
Ppl complaining for localized resources actually seems to forget that node ql are the same as localized, so a good clay node is always claimed at least, same for water and dirt, mines got walls at the entrance (wich is the same thing as the walled localized, except they cannot even be bashed down and won't decay) and so on.
What i propose is that: let the big ones fight for localized resources, wich will have a steady, but slowly spawn of those resources, and maybe make it so that every month or two the resources basically destroy any building or built thing in a x radius: earthquakes, tornadoes, laser rays, anything.
Then make some events that will spawn randomly and in wich a lucky explorer can gather 2 or 3x quantity of such resources in a time, maybe adding some interesting challenge to that, like having special items or the need to build something in the place to start gathering (a quarry for a crystal vein? a lumber camp for getting special wood? this may require even some time and resources to build the structure and MAY need some toons cooperation).
All in all, the worst problem with localized resources is that it's too hard to bash the walls down, and claims and hearthfires are a pain because too hard or nearly impossible to interact with them.