MagicManICT wrote:SlicingTheMoon wrote:I did see an interesting video about how to make swords, you basicly put iron ore, some coal and some other material in to a clay crucible to craft one bar of steel, that they later on made in to a viking sword.
I'm assuming they cast a bar of steel, and then forged a weapon from that bar. You can cast knife blades and such, but they're not durable. Think of it as the difference between a $5 and a $500 knife. The $5 knife will need to be sharpened every other time you use it. The $500 knife will hold an edge throughout your work, whether it's simply chopping enough vegetables for your dinner or you're putting in 8 hours as a broiler cook at a restaurant.
This is correct. - Avrage steal got 0,83% carbon (Normal steel is between 0,008% and 2% carbon, cast iron is 2% to 6,67% carbon i think). After you mixed the iron and coal and heated up so you could mix it, you cool it down to 723 degrees C (1333 farenheit). What you do with the steel during the cooling from 723 to 210 C is the important part on how strong the steel becomes. - If you rapidly cool it down in like 2 seconds, it wil all form very hard and brittle metal called "Martensite" (If you reheat martensite to a temperatur below 723 and 250 C or so you get tempered steel), if you cool it down to say 500 and hold it there for 160 hours, you get 100% bainite. If you do the same at 550-670 for 160 hours you get 100% pearlite (If you reheat pearlite for a while below 723 and 250 or so C you get spheroidite).
You cool the piece of steel you got in the right way to get the right % of the steel types you want in your tool, you can also combine diffrent steel types in one tool, like having a hard martensite center with steel with some % of bainite/pearlite/tempered steel on the outside to make it softer and less brittle, while keeping the very hard brittler center.
Google search Pearlite, Bainite and Martensite and you can see very very diffrent structures in a microscope which changes the strength and uses the steel (How soft/hard/brittle it is etc). The cheapest metal to make, is the martensite, where you just heat the metal and quence it fast in cold water. - While pearlite is expensive due to the need of holding it on 650C for alot of hours (You can calculate this with a TTT diagram for steel) + Alot of other costs like purity etc... advanced stuff, but the 500 dollar knife got it's price for a reason!
SlicingTheMoon wrote:This could be solved by reducing the amount of ore mined per tile or found, making metal a lot more rare and valuable.
Maybe make so ore is less commonly found close to the surface but less rare the further down you go.
This would slow down the world progress, sins people would need a lot more str, con, agi to mine further down... but this could give botters a head start... i do not know.
Reducing the amount of ore is one proposal, yes, but as far as depth goes, maybe you don't know how quickly most major groups reach the bottom. It's usually the first week, sometimes as early as day 4 or 5. This would do little other than frustrate the average player. Even if you raise the bar by requiring more strength, it'd have to be a very significant increase.[/quote]
I hope that the quality of metalls should come like 33% from the sorce of the metall and 67% from the tools. - No more spiralling... I much rather have a system that awards finding good metals and saving them for the right time to craft a very high value weapon or tool, a legendary item people want to get their hands on. - A very very small chanse to make a "perfect" item, which wil hold high value troughout the duration of the world. I want more focus on the hunt for the the best raw materials and saving them for the right use, looking at that valuable orechunk in your cupboard or in a special stockpile for the perfect ore. Saving it until you got as good tools you can obtain, and as high skill and the blacksmiting credos unlocked to finally use it in your (if your lucky) masterpiece!
But i understand that a big goal for alot of players is to progress the highest Q item to the infinite with the spiralling mechanic combined with trade, grinding to spirall higher then your competition.