I also agree with Lunarius, for the most part, but am not sold on the stat cap idea (Nor am I likely to be.) There will always be someone better than you. Grow up
! Get over it. This is why there will never be an end to the crypto wars. Someone will always figure out a way around/over/under/through/whatever... So Titan runs around naked and swings his wooden axe and swats the little gnats fleeing like flies and thinks he is all wise... Soon enough someone, or a team, emerges and figures out a way to rip his skull from his lofty head and shove it in their panel but to study in triumphant glee.
Lunarius_Haberdash wrote:
...Haven is a Sandbox style game by deliberate choice, intention, and design. The trick the developers have, in my opinion, is producing content that will, in turn, develop into emergent content. I'm not quite sure that the presence of coins in the game counts, but I suspect that since there is no point during the game where coins are REQUIRED for trade purposes that our use of them and the markets that result from them count. We don't have to have a Community Faire (I rather wish we didn't), each village could be a competing market of its own, but we as a community developed the Community Faire instead. This was not planned, not designed, and not required by the creators, it happened because of other elements of game design...
...The arguments against stat caps are largely based in the desire for there to be something to do during this 'End Game'. If all you do is grind for stats, kill things, and push quality as far as it will go? I feel like you're missing out on a huge part of the game experience that is richer, deeper, and more nuanced than simply pushing numbers.
Sorry buddy, I agree with you wholeheartedly on emergent content but, what you
feel doesn't matter to how some people like to play the game. Personally, the closest I ever came to top dawg in an mmo was 16th Blacksmith out of over 2200 (since there was an 0th position in 'Lastkingdom' I was technically 17th in all the servers). LK was also a hardcore pvp game and what did that enable me to do? Pay to have killed whomever I wanted in the game. Me, I only used it once to have the supposed 'top dog' killed, by number 3(Japton a 16 year old kid

), because he pk'd me for no reason. Point being; so what if someone else is higher than you. I like having that aspect of the game in the game. It adds to the drama which is a big part of what this type of game revolves around. And they deserve reward for their efforts. If they cheated? Well you won't end that without removing everything else that makes the game fun and worth playing. Certainly,
at least 'unique'.
Lunarius_Haberdash wrote: ...If we are to see this game truly flourish and reach its potential, we need to stop this incessant obsession with "End Game". We need to turn our minds to everflowing threads of emergent behavior based on interesting and engaging content and instead look for ways that will keep the world growing and evolving whether numbers grow or not.
Just keep making the game fun. The game does and the game does not have 'end game' content aspects. So what. Add more.
Lunarius_Haberdash wrote:Haven and Hearth is only mechanically a game of numbers, experientially it is one of the most interesting social experiments I've ever had the pleasure to be a part of. "End Game" content design will just turn it into every other MMO, and that is a sorrow I could not bear to see visited on it.
I couldn't agree more with this and most of what follows.
Lunarius_Haberdash wrote:We have enough traditional game design. Jorb and Loftar seek to break that mold, and do so with regularity... If you're looking for the same old game, you might need to look somewhere else. If that's what you keep expecting this to become with your "End Game" obsession, then you're part of the problem plaguing it, not the solution.
Stop talking about End Game, and start talking about how and why stat caps are good or bad for long term gameplay.
I sense letting the community police itself is the answer and perhaps that could be encouraged or supported better. Either way...
The game might just seem too hardcore for where a lot of gamers are. Some will, some will never change in that. Stat caps are bad imo because once a player reaches max stats, as has been stated, all that ever seems left to do is run around and show off all the glorious things you and everyone else that cared to, accomplished. Again as has been stated, solve that and you might be on to something. The dev's can add more content as a solution but all I've ever seen of that attempt to solve is just regurgitated, circular, same ole' – same ole' and there are already many games that do that. Some of it might be fun and interesting but everyone is just stacked up waiting for that next expansion to go running off and rinse – repeat. I think the non-stat-cap route adds more diversity. But who knows... In the end, like Jorb said, no matter what he does some will quit. I think they should keep on doing what they are doing which keeps the game unique and that is
more than just no stat caps...