Nerf knarrs

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Re: Nerf knarrs

Postby Kaios » Tue Mar 19, 2019 4:19 pm

Hrenli wrote:As for actual knarr vs boat speed in "naval" battle and fear of being run over by "big boyz" on a river proposed changes are laughable. Even if knarr is slowed down and completely removed from being able to participate in a combat (both ideas I found stupid and plain bad) you can always have a few rowboats on board to hop into. More people who know what they are doing will catch you if they want you. Nerfing the best ship currently available in the game will not change that but will make other aspects (travel and trade) just worse. What's the point?


I agree with you which is why I said earlier that simply disabling combat on knarrs while nothing else is in place would be a poor solution even if it is only temporary. Personally I’m fine to live with the risk until something reasonable can be figured out but I certainly feel there are legitimate issues to be addressed in this regard. Boat combat is fucky in general, big hitbox of doom with several players inside of it all hitting you at the same time is really not a good mechanic at all though.

I definitely think there should be more options available in terms of world travel, I dislike that the only cool ship we can make is a knarr. I don’t need that much storage most of the time, I’d prefer to have some choices.
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Re: Nerf knarrs

Postby Hrenli » Tue Mar 19, 2019 4:21 pm

Kaios wrote:I definitely think there should be more options available in terms of world travel, I dislike that the only cool ship we can make is a knarr. I don’t need that much storage most of the time, I’d prefer to have some choices.


And we were promised a ship inbetween rowboat and knarr! When, jorb? After the last hermit and his dog gave up on the idea and built a knarr instead? :)
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Re: Nerf knarrs

Postby shubla » Tue Mar 19, 2019 5:06 pm

https://youtu.be/UkfdED8ix1A
Nerf them today, stuff like this is just stupid.
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Re: Nerf knarrs

Postby Hrenli » Tue Mar 19, 2019 5:09 pm

shubla wrote:Nerf them today, stuff like this is just stupid.


You mean it is stupid that knarr at full speed in open waters doesn't just destroy that rowboat (like it would do with a swan)? I tend to agree.
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Re: Nerf knarrs

Postby shubla » Tue Mar 19, 2019 5:11 pm

Hrenli wrote:
shubla wrote:Nerf them today, stuff like this is just stupid.


You mean it is stupid that knarr at full speed in open waters doesn't just destroy that rowboat (like it would do with a swan)? I tend to agree.

No, I dont mean that.
People in rowboat have 0% chance of getting away.
People in knarr have 0% chance of being hurt, because they can get away whenever they want.
Its just ridiculously op.
It also looks stupid.
Also people without rage should not die if they get KO'd in deep water.
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Re: Nerf knarrs

Postby Hrenli » Tue Mar 19, 2019 5:20 pm

shubla wrote:People in rowboat have 0% chance of getting away.
People in knarr have 0% chance of being hurt, because they can get away whenever they want.
Its just ridiculously op.


Ok, let's remove knarr and boat from the equation. Should we compare several people with B12 and in armor vs alone unarmed fox hat? Sounds ridiculously op to me. Nerf them!

It also looks stupid.


So the root of the complain is that it's not aesthetically pleasing for you?

Also people without rage should not die if they get KO'd in deep water.


Yes, people should all live happily, peacefully and in one piece ever after.
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Re: Nerf knarrs

Postby loskierek » Tue Mar 19, 2019 5:26 pm

in a knarr you get hit by every single passenger at once, in a fight in the wild you might have a chance to avoic getting killer or atleast get away with a KO, if you don't see a proble then you are a part of it mate
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Re: Nerf knarrs

Postby Hrenli » Tue Mar 19, 2019 5:31 pm

loskierek wrote:if you don't see a proble then you are a part of it mate


I see the problem. And it is - meeting a knarr with several not friendly warriors in it in an open sea while you are alone in a rowboat.

Any attempt to "fix" it in a way that such situation is not a problem in my eyes is just screaming to introduce more troubles than it actually "solves".
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Re: Nerf knarrs

Postby Grog » Tue Mar 19, 2019 6:19 pm

shubla wrote:People in rowboat have 0% chance of getting away.
People in knarr have 0% chance of being hurt, because they can get away whenever they want.
Its just ridiculously op.
It also looks stupid.
Also people without rage should not die if they get KO'd in deep water.


I absolutely agree.
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Re: Nerf knarrs

Postby Granger » Tue Mar 19, 2019 8:18 pm

As a fix till there is something more permanent:
Combat while on a vessel (as the same problem exist with rowboat vs. dugout) shouldn't be disabled (as that would certainly to unintended side effects), but limited to the character steering it. This would remove the opening/damage multiplication by the amount of characters on board while not completely protecting anyone on a boat.

I also find the idea to slow down knarrs in shallows (walkable water) quite interesting.
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