Hrenli wrote:As for actual knarr vs boat speed in "naval" battle and fear of being run over by "big boyz" on a river proposed changes are laughable. Even if knarr is slowed down and completely removed from being able to participate in a combat (both ideas I found stupid and plain bad) you can always have a few rowboats on board to hop into. More people who know what they are doing will catch you if they want you. Nerfing the best ship currently available in the game will not change that but will make other aspects (travel and trade) just worse. What's the point?
I agree with you which is why I said earlier that simply disabling combat on knarrs while nothing else is in place would be a poor solution even if it is only temporary. Personally I’m fine to live with the risk until something reasonable can be figured out but I certainly feel there are legitimate issues to be addressed in this regard. Boat combat is fucky in general, big hitbox of doom with several players inside of it all hitting you at the same time is really not a good mechanic at all though.
I definitely think there should be more options available in terms of world travel, I dislike that the only cool ship we can make is a knarr. I don’t need that much storage most of the time, I’d prefer to have some choices.