by Sarge » Tue Mar 26, 2019 2:28 pm
My opinions are well covered in the many posts in this thread, particularly by the vets who have been there and done that. There really is very little I can add.
- I see some want more danger and Kaios said it directly and I get that and even share the sentiment, but I don't believe that should be achieved in the suggested way.
- Avu I felt perfectly summed up that you should NEVER be able to die in any situation you were able to avoid. For anything you volunteered into with reasonable forewarning or information that it could be deadly, fine then, let it be deadly. And perhaps this is your exact guide needed for development if you are looking for some deadly scenarios and how to distinguish between the two.
- The wounds system imo is perfect, barring a few details that should be tweaked, like the yarrow debuff but that should be really simple to fix. The armour wear system can perhaps benefit from a repair system as was debated in depth at the time of implementation, but in general it is very good. So punitive mechanics are well in place and broadly accepted by the entire community - I think.
- I feel Granger is spot on with his assessment of the impact the proposed change is likely to have on your game, the community and your pocket.
- I'm from a place where internet is shit, it's just a fact and is not likely to change. The mere thought of losing months worth of character development as a result of a single disconnect at the wrong time would mean I'd rather quit the moment this is implemented than waste that much time or experience that loss.
- Some serious issues have been brought to the fore or highlighted, please pay urgent attention to these, some are extremely destructive to the health of your game (KO and leech/lice deaths, grievous damage damage able to kill a non-rage player, KO and destroy boat causing non-rage player deaths).
- If you have it in the back of your mind that you will be forcing your own client on us when the rewrite is complete then I hope you are and have been taking notes of what that client should contain. Parts around combat was highlighted very clearly in this thread.
- I read again about non-rage characters assisting rage characters in combat with forcing maneuvers on them to buff them, which is and has always been a clear exploit of the combat system. The non-rage partner is actually effecting the role of an enemy in order to buff a friend. Remove this shit already. We've had this crap since W2 already (carry around a frog to drop and jump at to gain a quick point of IP advantage over your opponent while they approach).
factnfiction101 wrote:^I agree with this guy.