by MagicManICT » Mon Apr 15, 2019 8:10 pm
It's still not luck as anyone that flips a coin enough is going to run into this probability. Sure, you might be "that guy" that does it his first 100 coin flips, but in a 50:50 event (actually more like 499:499:2... 2 being the edge case) the probability of even a short run of only the same result gets high quickly.
What you have to look with pearls (and a few other events in Haven) is "when am I statistically likely to hit the x% chance of the event," x being 50, 75, 90, etc. There is never a guarantee, though probability says that even at 1:1,000,000, with enough tries, someone should eventually hit the event (just look at cash lotteries and how long one can aggregate before enough tries are made).
Now that I'm thinking, some numbers:
Assuming pearls are a simple event still at 1% probability:
Odds of finding one in
100 tries: 66.4%
1000 tries 97.7%
Obviously, by jorb's own words, it is no longer a simple event, so we have to figure out when the event has a chance to occur. Any attempts to get the event at other times is always a 0% chance to occur, so attempting to boil a mussel for a pearl at these times is pointless and meaningless. Therefore, cries of "I've boiled thousands of mussels" is obviously not helpful to the situation. If you want to solve the math problem, you have to take a heuristic approach to the pearl problem.
Remember our old beehive bug? Remember what it took to figure it out and how to make hives function properly? Anyone that has been playing here since w6 should. For those that haven't, hives had an issue with the maps unloading and tracking crop pollination for the purposes of generating wax and honey, and tracking quality (they'd hit 100+ quality and then somehow reset.) To get a hive to generate wax or honey, they'd have to pollinate so many crops in a 15-20 minute period. The number of pollinations would determine the amount of honey generated (up to .2L) and wax (1). Im sure the thread is around in the archives. it's an interesting read. It was a lot of work by a couple of dedicated players.
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