Kaios wrote:the average player lacks are tools to help them gather information.
What tools I have that they don't
Kaios wrote:the average player lacks are tools to help them gather information.
jorb wrote:Problem: Since W3 and the removal of brick bashers there hasn't been real consequences to crime. Criminals roam free. You hate to see it.
jorb wrote:Problem: Since W3 and the removal of brick bashers there hasn't been real consequences to crime. Criminals roam free. You hate to see it.
Solution: Holmgang
Core Pitch:
- Grievous Crime scents can be used to construct a Holmgang totem by a Thingwall near the offender's hearth.
- The totem must be destroyed within 10 ingame days (or somesuch), or the challenged character dies of shame and cringe.
- The totem can only be destroyed for 20 minutes around High Noon ingame, and only by the challenged character.
- A character can only be challenged by one totem at any given time. Crime scents allow you to track down the existing challenge if there is one.
Debatable details:
- Murder or some other significant skill is required to construct the challenge, and the challenger takes 20% of health permanent shame wound should it fall.
The original idea was suggested to me by a player. Pretty keen. Incentives do not seem too perverse. Please consider.
That's it. That's the tweet.
yym331 wrote:-1
One day, I noticed that someone had placed a Claim near my base, and I thought, 'Hey, stop that!' and broke down their fence. …Apparently, this, too, counts as a cr
Honestly, please don't make the crime and retaliation system any more complicated than this. It’s unintuit
SnuggleSnail wrote:Kaios wrote:the average player lacks are tools to help them gather information.
What tools I have that they don't
Users browsing this forum: Claude [Bot] and 253 guests