stats differents kill pvp

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Re: stats differents kill pvp

Postby Kaios » Fri Dec 13, 2024 11:27 pm

The_Lich_King wrote:Yo, can we make a separate thread for client advantage? Not trying to disparriage the current conversation because its an important one too have but I feel bad for OP because this has gone so far from his original topic, which was the effects of skills and attributes on PVP.


yeah that's my bad, was anyone actually taking the original topic seriously though? I did mention I agreed with his main point, seemed like you were all shitting on this thread anyways.
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Re: stats differents kill pvp

Postby The_Lich_King » Fri Dec 13, 2024 11:34 pm

Kaios wrote:
The_Lich_King wrote:Yo, can we make a separate thread for client advantage? Not trying to disparriage the current conversation because its an important one too have but I feel bad for OP because this has gone so far from his original topic, which was the effects of skills and attributes on PVP.


yeah that's my bad, was anyone actually taking the original topic seriously though? I did mention I agreed with his main point, seemed like you were all shitting on this thread anyways.


Don't know what you mean by 'you all' i was laying down why I feel removing stats from impacting PVP is a bad idea and I felt there were a few as well responding to the topic and either agreeing or disagreeing with the idea of stay equalization in PVP.

Can't even remember how clients got brought up.
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Re: stats differents kill pvp

Postby Vert » Mon Dec 16, 2024 12:27 pm

As I already said, we have a lobby of players using the advantage in stats over other players and actively defending this game feature, and this spoils the game for most players.
These players actively pump stats due to which they can quickly progress in the quality of items, getting an even greater advantage.
The balance of characteristics should be based on the MAJORITY OF PLAYERS, it is necessary to look at what characteristics most players have and from this calculate how many characteristics TITANS should have.
It seems to me that if the characteristics of most players on the server are 100, outstanding players should have 150 and after that they should receive a debuff to increase characteristics.

Fun facts
1) Players with top or mid-top stats actively defend changes to characteristics in this thread.
2) Players of this lobby in all threads on the forum write that the difference in stats is not important, but at the same time they bring the following argument, if you have stats more than me by 2 times, you will not catch up with me, which means the characteristics are not important. That is, even with a difference of 2 times, they will not fight and will simply run away even from me. In this topic, it also turned out that the difference in characteristics between us is not 4-5 times, but 7-8 times. Having high stats, they have great progress in the mine and receive an additional 300-400 stats from items.
3) when after 2-3 months easy targets end, elite pvp battles end.

The same people for 5-6 worlds without changing are at the top, as it turned out in the last world, none of their achievements during these 6 worlds were honest, they had an unfair advantage in each of the worlds. Probably, there are bugs in this world too and I do not see the point in leaving a loophole in a quick increase in stats, which was not done honestly in any of the worlds.
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