thinman wrote:What would they rather? 1k players paying $5/month or 100 players paying $15/month.
I believe the number of buyers who will be attracted at $10/month is exactly what they are trying to figure out. It might seem unintuitive, but the goal isn't to attract the most players. The goal is to create the largest amount of revenue within the confines of supply: in this case, server time (or possibly network load). If they can successfully handle 500 players at a given time, and also know the approximate portion of the total player-base which will be active at peak time, they can calculate how many paying members they can handle. Then, they simply adjust the price until the actual number of paying members is around the target player-base size. At greater prices, demand will be lower. At lower prices, demand will be higher. Haven will be generating a particular revenue stream at a given price point: it's possible by then charging more, they will have less players but greater total revenue. It's also possible they are unable to generate a revenue stream large enough to cover costs & labor. In that case Hafen is simply a failure or in need of greater investment.