painhertz wrote:I'm perfectly happy with the variety of pay models and much like Loftar, am stunned at the amount of anger. they clearly said well over a year ago that it would be monetized. Now, did i expect it monetized from launch? No. I figured it would be a few weeks or a few months before that. I, for one, look forward to a game NOT overrun by bots and angry children out to ruin everyone elses fun. I look forward to those of you who after 5 years of an amazing free game are willing to support the Developers, to those that aren't? Hope to maybe see you in other games.
Bodomfreak wrote:I don't see that as an obligation painhertz. The game was free and players were delivering a free service of testing. The new game is certainly worth money but the way they went about it was just wrong. With just a few more features it would be worth the 10 bucks a month.
dank_memes wrote:In the end, whether a lot of people end up supporting you or not is a question of worth. Some people have and will always donate to finance the development of indie games, but the moment you switch to a subscription or buy-to-play model, you can no longer expect to work on charity alone.
There's a big difference between donations and subscriptions. Donations are done on a "charity" system; people like the efforts of a certain dev, so they'll give them some money as a form of encouragement. They enjoy what the devs have done and appreciate their efforts, so to acknowledge that and ensure the development of the game gets taken further, they send a bit of money their way. This is usually done out of goodwill.
Subscriptions, however, should be treated as a simple mercantile trade. You're delivering a product with a certain worth, and must ensure that said product is appropriately priced for the worth it offers. Very few people will spend $100 a year on a game simply because they want to make the developers feel good and hope for the game to eventually get better (unless they're very very rich.) They spend that money because they want to be delivered entertainment.
At that point, it doesn't matter how many years you've worked on the game, or where you're planning to take the game in 5 or 10 years. The only thing which truly matters is whether your game is good.
And Haven & Hearth is okay. I've had some good fun playing it, and wouldn't mind continuing to play it if it remained free, or even consider shelling out for a one-time fee so that I could keep playing it with my friends. But is it worth $15 a month, especially when compared to other equally or less expensive MMOs on the market? Probably not.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Audiosmurf wrote:$10 a month. Not $15, has never been $15 despite every mong on this forum saying $15
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