Why the new P2P system is essentially worthless for devs

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Why the new P2P system is essentially worthless for devs

Postby JamesMemes » Sat Aug 29, 2015 2:55 pm

jorb wrote:
Amanlu wrote:That have made me mad too. I was expecting it to be free, or at most some kind of items just for look. And the most important thing, they have hyped the game, all these trailers, horse riding, new graphics and all. They have showed us the changes, talked about them and at the end they want to say "Whoops, we forgot to tell you that it's going to pe P2P ? What the actual f***. It's like buying a car, you go a long way, you're happy because of looks of it, and then you realize it just "Looks" great.


It's like buying a car, only you never did buy anything, did you? In fact, isn't your whole argument with this particular car the fact that it isn't free?


Jorb, you're handling this whole situation poorly. Rather than fuel the flames, or ignore the issue, perhaps you should sit with your already small niche community and actually discuss the issue at hand. We've been playing this game for years, we respect the work you and Loftar put into it, but meeting aggression with aggression not only makes the aggressor look like a dick, but you too look like a dick, and that's not helping this.

I'm positive you don't want this game to die, but I'm also certain that the maintenance costs are high. Perhaps you can all come to an agreement with the community in which everyone can be happy. Just my two cents, good luck and cheers for the game that's kept me busy for four odd years.
Last edited by JamesMemes on Sat Aug 29, 2015 2:59 pm, edited 1 time in total.
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Re: Why the new P2P system is essentially worthless for devs

Postby burgingham » Sat Aug 29, 2015 2:58 pm

ddraig wrote:
jorb wrote:
Amanlu wrote:That have made me mad too. I was expecting it to be free, or at most some kind of items just for look. And the most important thing, they have hyped the game, all these trailers, horse riding, new graphics and all. They have showed us the changes, talked about them and at the end they want to say "Whoops, we forgot to tell you that it's going to pe P2P ? What the actual f***. It's like buying a car, you go a long way, you're happy because of looks of it, and then you realize it just "Looks" great.


It's like buying a car, only you never did buy anything, did you? In fact, isn't your whole argument with this particular car the fact that it isn't free?

you have skipped basic economy classes in school, dont ya?
~hava naagila


I am sure Jorb is going to have a good laugh at that one. Not that he and I are on the same page when it comes to economics, but I am sure he knows enough about it. It might have given you a little more credibility if you had supported your insult with some arguments.
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Re: Why the new P2P system is essentially worthless for devs

Postby cicero76 » Sat Aug 29, 2015 3:23 pm

jorb wrote:
Amanlu wrote:That have made me mad too. I was expecting it to be free, or at most some kind of items just for look. And the most important thing, they have hyped the game, all these trailers, horse riding, new graphics and all. They have showed us the changes, talked about them and at the end they want to say "Whoops, we forgot to tell you that it's going to pe P2P ? What the actual f***. It's like buying a car, you go a long way, you're happy because of looks of it, and then you realize it just "Looks" great.


It's like buying a car, only you never did buy anything, did you? In fact, isn't your whole argument with this particular car the fact that it isn't free?

The car's free for 15 minutes per day, and 12 hours a month. So, yes, the game isn't free. If you do more than do a saturday stroll with the car every day.
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Re: Why the new P2P system is essentially worthless for devs

Postby Amanlu » Sat Aug 29, 2015 4:01 pm

cicero76 wrote:
jorb wrote:
Amanlu wrote:That have made me mad too. I was expecting it to be free, or at most some kind of items just for look. And the most important thing, they have hyped the game, all these trailers, horse riding, new graphics and all. They have showed us the changes, talked about them and at the end they want to say "Whoops, we forgot to tell you that it's going to pe P2P ? What the actual f***. It's like buying a car, you go a long way, you're happy because of looks of it, and then you realize it just "Looks" great.


It's like buying a car, only you never did buy anything, did you? In fact, isn't your whole argument with this particular car the fact that it isn't free?

The car's free for 15 minutes per day, and 12 hours a month. So, yes, the game isn't free. If you do more than do a saturday stroll with the car every day.


My point was " You get teased to get very good product, while actually it's not worth it when it comes to actually use it " And still, it would be fine IF i could get 720 hours IN GAME for 15 $ then i would consider, but if you guys are calling for 15$ a month? There are allready lots of games such as EVE online, which costs 3 $ more ( Because it's in euros ) and you get quality product, 24/7 access to the game which is service. And authors of HnH want me to pay 15$ for a flawed service which doesn't work as it supposed to, server is crashing all the time. And i don't attack them, i just want it to be worth these 15$ for 30 days. BTW What's the point of adding monthly gameplay for 15$ while you can get monthly gameplay + hat from subscription for 10$. ALso there's another problem, just PayPal? Paysafecard would be great. And the critical bug, fix the blackscreen after login please.
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Re: Why the new P2P system is essentially worthless for devs

Postby jorb » Sat Aug 29, 2015 4:13 pm

Amanlu wrote:My point was " You get teased to get very good product, while actually it's not worth it when it comes to actually use it "


We tried to keep the hype low. I'm not sure we should apologize for putting out what little material we did put out. You yourself are ultimately responsible for your own expectations.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Why the new P2P system is essentially worthless for devs

Postby Amanlu » Sat Aug 29, 2015 4:44 pm

jorb wrote:
Amanlu wrote:My point was " You get teased to get very good product, while actually it's not worth it when it comes to actually use it "


We tried to keep the hype low. I'm not sure we should apologize for putting out what little material we did put out. You yourself are ultimately responsible for your own expectations.


Okay i see that it's just worthless to point you the way you shouldn't go, but remember, service bends to customers demands, not the opposite. Don't expect your game to last long if you wouldn't lower the price. You guys needs serious advertising, i heard that you want to support from this project finally, but don't expect 100-200 playerbase to pay you 10000$ in total, think about alt characters, it was 50% of the playerbase if not more, people cannot afford 1 account and that's why you won't get more playerbase, you could sell vanity items, decorations for houses, maybe some kind of skins for weapons, nothing that changes or restricts access to the game. There was time that i was playing HnH with my father, 55 years old guy which normally doesn't play much. Then i showed him this game, we were playing together for quite some time, then quit because the world was empty or we allways encountered toxic players going on rampage killing everyone. We both waited for the launch, when at last the new webpage appeared, i have told him that he would need to pay for a game, and then he asked me how much ( He would pay for it if the price would be right ) But when i told him that the price is 70% of his daily wage he told me " To hell with them, they make a game, put some nice videos to watch, tell you all about the good stuff, and they tell about the price after launch, without mentioning it before? For this price i could buy settlers online crystals, or a game where you play with other guys just like this one and you play it forever " Next thing. How do you imagine siege? Paying people will "Outwait" freebies for them to go offline, and then start siege, because they cannot defend themselves. Also you're killing "I want to play with friend" thing. Remember that this game won't be another success like minecraft because it's not simple.
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Re: Why the new P2P system is essentially worthless for devs

Postby jorb » Sat Aug 29, 2015 4:49 pm

But what do you presume your point to be? That there is a chance that the game is unmarketable, or too niche to turn a decent profit?

Ok. In that case we'll shut it down, I guess.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Why the new P2P system is essentially worthless for devs

Postby jimrod » Sat Aug 29, 2015 5:01 pm

jorb wrote:But what do you presume your point to be? That there is a chance that the game is unmarketable, or too niche to turn a decent profit?

Ok. In that case we'll shut it down, I guess.

yes that is exactly it. the game is even more difficult to understand now. people who enjoyed the previous one cant even play thiss one. not that its too hard, you guys just put too much into it in a way. it makes it very unmarketable, especially when most "vets" would rather continue palying old HnH with no changes at all. IMO it was perfect how it was. Like i got into the game again, played for hours the past few weeks, even began getting people into it. ALmost none of the people ive met in game like the changes, let alone the P2P. Now new players have absolutly no idea what the fuck is going on, and when they realise half of the game is literally sitting around waiting, whos really going to want to play? not trying to be a dick just trying to explain.
The Brodgarwalder Shwarzhanden im really interested in seeing this take off. Players who are interested in combat but that want to fight the good fight and not necesarilly be part of any town except for alliance could hopefully be interested. Basically Nomadic Ranging/Combat SPecialists helping those in need and heelping to forge new alliances.
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Re: Why the new P2P system is essentially worthless for devs

Postby jorb » Sat Aug 29, 2015 5:08 pm

Ok, you don't like the game, it's too complicated, &c, so thus it does not in any way, shape or form bother you that it also happens to have a payment model you disapprove of, right?

You can play the old haven all you want for the low and affordable price of 15 clams.
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Re: Why the new P2P system is essentially worthless for devs

Postby Amanlu » Sat Aug 29, 2015 5:17 pm

jorb wrote:Ok, you don't like the game, it's too complicated, &c, so thus it does not in any way, shape or form bother you that it also happens to have a payment model you disapprove of, right?

You can play the old haven all you want for the low and affordable price of 15 clams.


I don't know if you understand, but we want to help haven and by this, help you. We point at what is bad and should be changed, we share our opinion, and you just shove us around saying "Yea, yea, whatever, look! Berries!" We don't say " Give it to us for free" But " We won't pay that much ". And if you want to monetize your product, you need customers, you won't get customers by giving them 48 hours of playtime and let them go into the deep water. HnH is an social game, you play with people, yet you forbid friends from meeting because of "No teleport" policy. ( Give them this option at least on start )
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