Deadfall Trap

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Deadfall Trap

Postby Ragnar214 » Sun Aug 30, 2015 9:27 am

Deadfall Trap

Skills Requied
Stoneworking
Hunting

New Item Introduced
Stone Slab (From rock 6-8 slabs before rock disappears?)
takes 2x2 inventory space

Recipe

1 Stone slab
3 branches

Mechanism
Add + Bait, nuts/seeds/cheese/berries/veggies/meat by right clicking bait on trap

Rabbits have a random chance of being attracted passing within a certain radius of a baited trap? Trap quality decides percentage chance trap is triggered successfully and animal carcass waits to be retrieved from the trap.. If trap isnt triggered bait gets taken and disappears.

Foxes can be attracked by meat. Same chance by quality mechanics
Ragnar214
 
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Joined: Fri Aug 28, 2015 11:09 pm

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