Kubius wrote:12-14h a week for free players and 24-28h a week for "verified accounts" (both resetting on Monday) is a good way to start out the changes - it'd immediately make F2P feasible but limiting, and one time pay for a verified account good enough to most casual H&H players. Subscription offering a few niche benefits should happen to give it an advantage over OTP without simply being more play time.
Kubius wrote:LP boost for paying players is unquestionably and unashamedly pay to win. No, no, no, no, no. There are so many better ways to monetize H&H, and the current system (while having an undeniably rough start, devs are at fault here) IS good enough to work if it's tweaked carefully as well as a few niche advantages for subscribers that are more geared towards convenience as opposed to straight-up increased LP/experience/FEP gain or whatever.
12-14h a week for free players and 24-28h a week for "verified accounts" (both resetting on Monday) is a good way to start out the changes - it'd immediately make F2P feasible but limiting, and one time pay for a verified account good enough to most casual H&H players. Subscription offering a few niche benefits should happen to give it an advantage over OTP without simply being more play time.
Redlaw wrote:Play time is what makes this game fun. Even casual players will feel the crunch quickly, play time does = win time atm as well. More you are able to play more ahead you get its that simple.
chrisrock wrote:Kubius wrote:12-14h a week for free players and 24-28h a week for "verified accounts" (both resetting on Monday) is a good way to start out the changes - it'd immediately make F2P feasible but limiting, and one time pay for a verified account good enough to most casual H&H players. Subscription offering a few niche benefits should happen to give it an advantage over OTP without simply being more play time.
i'd be cool with that.
Granger wrote:chrisrock wrote:Kubius wrote:12-14h a week for free players and 24-28h a week for "verified accounts" (both resetting on Monday) is a good way to start out the changes - it'd immediately make F2P feasible but limiting, and one time pay for a verified account good enough to most casual H&H players. Subscription offering a few niche benefits should happen to give it an advantage over OTP without simply being more play time.
i'd be cool with that.
I wouldn't, since it is fiscally unsustainable.
And, especially, since it's long enough per day for a bot.