List of things not implemented from HnH 1?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: List of things not implemented from HnH 1?

Postby Vigilance » Mon Aug 31, 2015 7:07 pm

jorb wrote:
Ragnar214 wrote:Aw shucks mapping was kinda fun. Why'd you guys take it out? To make it harder to make a big world map or because people already make those big world maps?


No point when everyone just client maps anyway?

Uh, it's fun?

That's reason enough in my opinion. Make loftar earn his cut!
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Re: List of things not implemented from HnH 1?

Postby Ragnar214 » Mon Aug 31, 2015 7:08 pm

jorb wrote:
Ragnar214 wrote:Aw shucks mapping was kinda fun. Why'd you guys take it out? To make it harder to make a big world map or because people already make those big world maps?


No point when everyone just client maps anyway?


I dunno I think it would be cool to make a map and hang it on the wall or something of my cabin :P.

Or if you guys made a new building called the Wooden Keep and Stone Keep- Multi story, multiple roomed buildings) (I guess a wooden keep would be more like a Longhouse) . People could make war rooms with a map on a table or a wall :P

We are still supposed to be Scandinavians right? Like vikings? Just wondering.

I for one do not know what client mapping is :P And just make a mental map.
Last edited by Ragnar214 on Mon Aug 31, 2015 7:13 pm, edited 1 time in total.
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Re: List of things not implemented from HnH 1?

Postby shubla » Mon Aug 31, 2015 7:11 pm

jorb wrote:
Ragnar214 wrote:Aw shucks mapping was kinda fun. Why'd you guys take it out? To make it harder to make a big world map or because people already make those big world maps?


No point when everyone just client maps anyway?

Yeah.. no point of making whole game because other people can make own versions of it anyway? :roll:
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Re: List of things not implemented from HnH 1?

Postby painhertz » Mon Aug 31, 2015 7:34 pm

Ragnar214 wrote:
czaper2 wrote:Leeches probably not going to make a comeback are they? Was it because we were weaponizing them?


How did you weaponize them haha?


Knock person out, remove all their clothes and fill all slots with leeches. Dead man.
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Re: List of things not implemented from HnH 1?

Postby Ragnar214 » Mon Aug 31, 2015 8:08 pm

Haha!
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Re: List of things not implemented from HnH 1?

Postby dvsmasta » Wed Sep 02, 2015 5:12 pm

Wheat is not implemented yet?
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Re: List of things not implemented from HnH 1?

Postby jorb » Wed Sep 02, 2015 5:44 pm

No, but barley is.
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Re: List of things not implemented from HnH 1?

Postby Ants » Wed Sep 02, 2015 6:20 pm

Are dryads back? Do they have a purpose now?
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Re: List of things not implemented from HnH 1?

Postby WarpedWiseMan » Wed Sep 02, 2015 6:52 pm

jorb wrote:Acre Clay
Ancestral Shrine
Bark
Barter Stand
Batter
Bear Skeleton
Bierwurst
Birchbark Basket
Bloody Rag
Boar Skeleton
Boar Tusk Snuff
Bone Clay
Bonfire
Candelabrum
Cave Clay
Ceramic Meat Grinder
Charter Stone
Coin
Coinpress
Cow Egg
Crossroads
Dawn Chain
Druid's Cloak
Dusk Chain
Earthenware Platter
Fishsticks
Fresh Troll's Hide
Gauze
Germinated Wheat Seed
Gray Clay
Hermine Cloak
Ink
Inkweed
Leech
Malted Wheat
Onion Rings
Parchment
Party Hat
Porcelain Doll
Porcelain Plate
Prince Charming
Rabid Jackalope
Raft
Ranger's Bow
Raw Troll Meat
Roasted Troll Meat
Sand
Sand Castle
Seedbag
Sheep Corpse
Shewbread
Shocked Frog
Sling
Spruce Bough Bed
Stalagmite
Stoneware Vase
Straw Bed
Strongbox
Sturdy Bed
Timber House
Torchpost
Tree Bark
Troll
Troll Skull
Troll's Hide
Trollbone
Vending Stand
Wagon
Wardrobe
Weißbier
Wheat Crop
Wheat Grist
Wheat Seeds
Wind Blade
Wine Rack
Wort
Xanadu Hound's Cape


The dripping cock chicken meal thing made it in, right? Priorities here, people.
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Re: List of things not implemented from HnH 1?

Postby dvsmasta » Wed Sep 02, 2015 7:25 pm

So without Wheat in yet, baking is mostly useless eh'?
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