I'm still waiting for this to be a thing. Axes, Picks, Pots, Etc that wear out over time with use.
It will keep the economy pumping, encourage trade, and give a reason for continual mining.
Is this on the table at all?
Ragnar214 wrote:I also would like to see tool wear and tear.
They could just make it so the higher quality the tool is damaged slower. Every tool would have a certain amount of HP that gets damaged with use and and when you repair it it lowers the overall total HP capacity of the tool until it becomes utterly useless.
Lunarius is right about this "When the world becomes full of an endless supply of High Q tools, the lower Q tools begin to lose their intrinsic value altogether. The higher quality tools become 'forever items' that you never have to replace"
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Lunarius_Haberdash wrote:When the world becomes full of an endless supply of High Q tools, the lower Q tools begin to lose their intrinsic value altogether. The higher quality tools become 'forever items' that you never have to replace, and there is little to no purpose in doing anything not focused on the Quality Grind.
Quality Grind is anathema, it is a pox on the game and a fools errand, taking the focus off of potentially more interesting gameplay involving survival, trade, political affiliation, growth of civilization and infrastructure, culture.
If it isn't focused on the quality grind, it is perceived as not having value. Such a sad state for a game with such potential.
And if I may say so Burgingham "Less fun for YOU", the elements I'm suggesting make it more interesting for me. I wouldn't suggest them otherwise.
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