Ferinex wrote:Xcom wrote:This would put to high strain on the server for complicated reasons.
Please elaborate your concern. There is no reason either suggested method would be inherently weighty for the server.
From what I see when playing, roughly the following happens when you send a move click to the server:
1) Server cancels you current movement (if any)
2) Server calculates new movement vector (from current location to click location) and current set speed,
3) Server distributes me movement vector to all connected clients that are in view range of the character, requiring further calculations and bandwidth, per client updated
So spam-clicking movement (nothing else is click and drag) has, especially in case you are in a populated area, non-trivial impact on server bandwidth and cpu load - which both are finite resources.
You might get away with that on sharded mmos (like WoW) easier (because you can spread instances over multiple machines easily) than with haven that has a single, persistent world.