Better animals

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Better animals

Postby shubla » Fri Sep 04, 2015 8:43 pm

Make it so animals can enter through cave holes, come in through doors. Maybe jump over cliffs and swim in deep water?
Also add Kraken. That will sometimes break your boat when youre rowing around deep waters.
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Re: Better animals

Postby jorb » Fri Sep 04, 2015 8:48 pm

A+

We have smarter AI as a priority already. These suggestions are nice complimentary ideas.
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Re: Better animals

Postby Lunarius_Haberdash » Sat Sep 05, 2015 12:14 am

jorb wrote:A+

We have smarter AI as a priority already. These suggestions are nice complimentary ideas.



Might I suggest that animals have to do a certain amount of damage to a house before the door is busted in, however?

Or add a 'barring the door' option.... But I see too much Q.Q over that when people forget they barred it and hearth outside.
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Re: Better animals

Postby raindrops » Sat Sep 05, 2015 1:03 am

Kraken for deep water would be amazing TBH. Beaver and beaver tails from salem was also fun.
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Re: Better animals

Postby banok » Sat Sep 05, 2015 4:26 am

jorb wrote:A+

We have smarter AI as a priority already. These suggestions are nice complimentary ideas.


Well I like the idea of making game more dangerous, please jorb have you considered the fact that LP gains are like x0.25 gain of last world AND there is no inheritance of stats/skills like last world, cant level stats as fast as last world, can't log in as much as last world.

imo if you make death so much more punishing, character dev should be faster not slower.
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Re: Better animals

Postby Gray » Sat Sep 05, 2015 4:36 am

From this thread and Jorbs comment, im starting to feel like this game is gonna becoming more like Unreal World Rpg.
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Re: Better animals

Postby Darruin » Sat Sep 05, 2015 4:54 am

banok wrote:
jorb wrote:A+

We have smarter AI as a priority already. These suggestions are nice complimentary ideas.


Well I like the idea of making game more dangerous, please jorb have you considered the fact that LP gains are like x0.25 gain of last world AND there is no inheritance of stats/skills like last world, cant level stats as fast as last world, can't log in as much as last world.

imo if you make death so much more punishing, character dev should be faster not slower.


What's the rush? Everyone else is in the same boat as you so it's a non-issue.
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Re: Better animals

Postby banok » Sat Sep 05, 2015 5:04 am

Darruin wrote:
What's the rush? Everyone else is in the same boat as you so it's a non-issue.


I'm enjoying the game alot but I voicing concerns about the longevity. Especially if cant pull in new players, even the most hardcore players dont wanna play in small pop surely.
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Re: Better animals

Postby _Ryan_ » Sat Sep 05, 2015 6:23 am

Newbs will get slaughtered if certain animals (bats) can enter/exit cave holes to chase people.
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Re: Better animals

Postby jorb » Sat Sep 05, 2015 8:28 am

banok wrote:
jorb wrote:A+

We have smarter AI as a priority already. These suggestions are nice complimentary ideas.


Well I like the idea of making game more dangerous, please jorb have you considered the fact that LP gains are like x0.25 gain of last world AND there is no inheritance of stats/skills like last world, cant level stats as fast as last world, can't log in as much as last world.

imo if you make death so much more punishing, character dev should be faster not slower.


I sort of agree with that last part, and perhaps you'll agree that food development is a lot faster now than it has been?

LP is arguably too slow now, I agree. Though you do get more discoveries and whatnot. We'll keep developing it.
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