Nicks & Knacks - A Better and more realistic way to do it.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Nicks & Knacks - A Better and more realistic way to do it.

Postby loleznub » Sat Sep 05, 2015 9:16 pm

So I was wondering why these stacked and only counted down by 1 every few hours, it doesn't make any sense.

Instead of having them all stack and forcing your character to have the same 65 Nicks and Knacks for months, don't allow them to stack and instead let them be their own wound by themselves (Unless received in the same attack, to simulate the same area being Nicked/Knacked.)

Instead of this:

Bruise: 3
Cruel Incision: 40 (Which is uncurable..)
Fell Slash: 15
Nicks and Knacks: 65

With this system saying it takes 4 hours of time to "cure" one Nicks & Knacks, My character is stuck with minor "inconveniences" (I wouldn't classify them as wounds) my characer is effectively punished for nearly 11 days for things that would be healed within 8-24 hours.


Make it this:

Bruise: 3
Cruel Incision: 40
Fell Slash: 15
Nicks and Knacks: 5
Nicks and Knacks: 5
Nicks and Knacks: 5
Nicks and Knacks: 5
Nicks and Knacks: 5
Nicks and Knacks: 5
Nicks and Knacks: 5
Nicks and Knacks: 5
Nicks and Knacks: 5
Nicks and Knacks: 5
Nicks and Knacks: 5
Nicks and Knacks: 5
Nicks and Knacks: 5

The above is much more realistic since all your Nicks and Knacks would be healing and healing rather quickly. When does a Nick/Knack take weeks/months to heal? The body doesn't go "Herp a Derp! We got 65 boo-boo's so lets focus them 1 at a time! The body takes care of them as soon as you receive them all at the same time.

Changing it to this would allow a more realistic way of healing versus the current system.

Bottom Line:

Up the time per healing wounds to lets say 16-24 hours (per stacks of Nicks and Knacks)

- This is due to the body healing them simultaneously and not 1 at a time.
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Re: Nicks & Knacks - A Better and more realistic way to do i

Postby Shrapnelx » Sat Sep 05, 2015 9:24 pm

Healing more realistically, and more quickly, i like it. But why would the Devs give us nice things..? ¦]

Id say, for balance sake, that the more wounds, nicks/knacks/cuts etc you have, the faster your energy drains because its healing more at the same time.

This would make wounds heal faster and more realistically, as explained above, without getting rid of the desire to avoid them in the first place.
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Re: Nicks & Knacks - A Better and more realistic way to do i

Postby tardy0 » Sat Sep 05, 2015 11:28 pm

Use gauze to cure cruel incision. Can confim it works as im removing last of mine now. :)
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Re: Nicks & Knacks - A Better and more realistic way to do i

Postby kitsune121x » Sun Sep 06, 2015 3:19 am

if you're managing your energy right it's not going to take that long
to heal Nicks and Knacks: 65
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Re: Nicks & Knacks - A Better and more realistic way to do i

Postby loleznub » Sun Sep 06, 2015 4:12 am

kitsune121x wrote:if you're managing your energy right it's not going to take that long
to heal Nicks and Knacks: 65



My energy rarely falls below 4500
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Re: Nicks & Knacks - A Better and more realistic way to do i

Postby Headshot » Sun Sep 06, 2015 9:03 am

Stack by 15-20 will be ok i think.
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Re: Nicks & Knacks - A Better and more realistic way to do i

Postby cantalyssa » Sun Sep 06, 2015 5:40 pm

-snip-
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Re: Nicks & Knacks - A Better and more realistic way to do i

Postby jorb » Sun Sep 06, 2015 6:59 pm

We will expand on how wounds transition from and to other wounds, &c&c. What we have now is not intended as a developmental endstate.
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Re: Nicks & Knacks - A Better and more realistic way to do i

Postby Shrapnelx » Sun Sep 06, 2015 10:11 pm

jorb wrote:We will expand on how wounds transition from and to other wounds, &c&c. What we have now is not intended as a developmental endstate.


Why not remove it for now then? the old system of healing was a lot simpler and actually worked.

The current system is half-finished, some of the more serious wounds are 'inert' but still hinder your character by taking 1 HHP away per wound without a way to heal it.. i haven't been at full HHP since i started raiding ant hills, which is extremely irritating.

At the very least can you disable the wounds you cant heal? Ive got 9 Bruises that ive had since Day 2 of the patch, still no way to heal them.
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Re: Nicks & Knacks - A Better and more realistic way to do i

Postby jorb » Sun Sep 06, 2015 10:40 pm

Shrapnelx wrote:
jorb wrote:We will expand on how wounds transition from and to other wounds, &c&c. What we have now is not intended as a developmental endstate.


Why not remove it for now then? the old system of healing was a lot simpler and actually worked.

The current system is half-finished, some of the more serious wounds are 'inert' but still hinder your character by taking 1 HHP away per wound without a way to heal it.. i haven't been at full HHP since i started raiding ant hills, which is extremely irritating.

At the very least can you disable the wounds you cant heal? Ive got 9 Bruises that ive had since Day 2 of the patch, still no way to heal them.


Why? It is highly intentional that wounds should be a pain in the ass. This half-way point is closer to our intentions than the old system.
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