Fix Animal Hunting

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Fix Animal Hunting

Postby BoxingRock » Tue Sep 08, 2015 9:37 pm

Hunting is basically broken garbage at lower levels unless you are a UA expert or very lucky.

With the current method of engaging combat with archery and then pursuing the animal, a kill can take a very long time. I've had several instances of chasing an animal, losing it on the minimap and spending 15 minutes finding it again due to their retarded, random AI. Only to approach it and realize that it's a different animal once it's too late.

Ideas -

Add literally any indication that an animal has been injured. Slight skin change? Blood drops on ground? Literally fucking anything.

Make it so a wounded animal will not run forever. This is a ridiculous mechanic, a shot animal would eventually bleed out. If I'm going to chase it for 30 minutes atleast make it passively lose hp while I'm doing so, especially if I can't even get near it without fully and immediately draining my stamina.

Give animals stamina bars? After running for a certain amount of time they have no choice but to walk? Things like fleeing horses are not even worth the struggle at this point.

Also, make animal stand fucking still like ONCE in a while. I have a feeling that most animal are generally trying to get away from you at all times, not unlike a rabbit just slower, and this greatly effects archery aiming.
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Re: Fix Animal Hunting

Postby Sevenless » Tue Sep 08, 2015 9:46 pm

Use melee to aggro it to a cliff before shooting. If it's outrunning you, stop chasing. It'll run straight away from you and stop 1-2 minimaps away. Without a cliff, your aiming speed will increase with bow quality/MM skill for sure so that'll get easier over time.

Blood trails would be neat, have already been suggested. Visible wounding would be nice too.

Overall I'm not experiencing that much difficulty with hunting.
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Re: Fix Animal Hunting

Postby BoxingRock » Tue Sep 08, 2015 9:51 pm

Sevenless wrote:Use melee to aggro it to a cliff before shooting. If it's outrunning you, stop chasing. It'll run straight away from you and stop 1-2 minimaps away. Without a cliff, your aiming speed will increase with bow quality/MM skill for sure so that'll get easier over time.

Blood trails would be neat, have already been suggested. Visible wounding would be nice too.

Overall I'm not experiencing that much difficulty with hunting.


Engaging combat with melee and running to a cliff sounds like a technique that would be out of most people's comfort zones. I don't chase the animal until it leaves the minimap, but if you get too close it enters flee mode again anyways. In my experience it's not always "straight away from you" either. I'm sure it will get easier with time as my character will get more powerful, but as it stands it can be a major pain in the dick.
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Re: Fix Animal Hunting

Postby Poger » Tue Sep 08, 2015 9:57 pm

Visible wounds, blood drops and bleeding damage are all great idead in my opinion.
How about mixing this up with tracking ability, that you can buy and lets you follow wounded animal (or even animals in general?).
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Re: Fix Animal Hunting

Postby ErdTod » Tue Sep 08, 2015 10:29 pm

Tracking ability is already there - perception )) Would be nice to do some tracking. Howdver, the cliff tactic seems to be broken anyways.
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Re: Fix Animal Hunting

Postby akadiablo » Tue Sep 08, 2015 11:25 pm

Fighting animal in fair melee didnt prevent stupid chasing.
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Re: Fix Animal Hunting

Postby wolf1000wolf » Tue Sep 08, 2015 11:53 pm

Issue with fleeing animals is that while they start off running in a straight line.. Trees, cliffs and water tend to cause the animals to change direction... which makes tracking them down quite annoying and at times difficult.
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Re: Fix Animal Hunting

Postby Sevenless » Wed Sep 09, 2015 12:12 am

Who said "and running to a cliff"? Melee aggro range is a good 30 tiles. Don't attack an animal unless it's close to said cliff, and aggro it from the other side.

Works best for boar (can outrun when they start fleeing) and deer (1 hit kill with q10 bow).

Bears are a real pain in the ass, but then again I think they're supposed to be.
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Re: Fix Animal Hunting

Postby VDZ » Wed Sep 09, 2015 7:25 am

This is ten times worse when you're doing full melee combat instead of cheesing them to death with archery. Even after it escapes and you track it down, you need to announce your intention to kill the animal in combat first (by engaging it in combat), and then it starts running before you get the chance to do anything. There's simply no way to kill them in melee once they're fleeing unless they get stuck.

Logically, wouldn't we at least have some option to hurt their legs early on in the battle to prevent this shit?
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Re: Fix Animal Hunting

Postby painhertz » Wed Sep 09, 2015 7:28 am

Sevenless wrote:Use melee to aggro it to a cliff before shooting. If it's outrunning you, stop chasing. It'll run straight away from you and stop 1-2 minimaps away. Without a cliff, your aiming speed will increase with bow quality/MM skill for sure so that'll get easier over time.

Blood trails would be neat, have already been suggested. Visible wounding would be nice too.

Overall I'm not experiencing that much difficulty with hunting.


If you have to do this to hunt they might as well bring back boat hunting.
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