Brickwalls

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Brickwalls

Postby Fostik » Wed Sep 16, 2015 9:32 am

Give a possibility to build brickwalls over palisade walls. I mean, brickwall segments can be placed on tiles, where palisade already exists.
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Re: Brickwalls

Postby jorb » Wed Sep 16, 2015 9:34 am

I agree that it could perhaps be a nice thing if walls could be upgraded, rather than having to be torn down and rebuilt, but it also opens up for shenanigans. Building over other people's walls, for example.
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Re: Brickwalls

Postby yozzik » Wed Sep 16, 2015 9:42 am

jorb wrote:Building over other people's walls, for example.


Nice example. If anybody wants to come to my place and upgrade my walls - welcome.
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Re: Brickwalls

Postby Haba » Wed Sep 16, 2015 9:45 am

How about at least letting us dismantle constructions on village claim*? And maybe recover some of the construction materials when doing so.

Very little potential shenanigans and if you let someone village claim you, well... you should be hosed anyway.


*) Naturally any obstructing personal claims would need to be removed first.
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Re: Brickwalls

Postby jorb » Wed Sep 16, 2015 9:46 am

No one likes giving claims more magical properties than they already have, doe.
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Re: Brickwalls

Postby jorb » Wed Sep 16, 2015 9:49 am

yozzik wrote:Nice example. If anybody wants to come to my place and upgrade my walls - welcome.


Depending on the exact implementation this might be highly undesirable, doe. If new walls have no soak, for example, I can "upgrade" your walls and then tear them down easily. Point being that a whole new mode of interaction for walls becomes available, that this is nothing to simply sneeze at, and that it needs to be considered exhaustively.
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Re: Brickwalls

Postby yozzik » Wed Sep 16, 2015 10:07 am

jorb wrote:
yozzik wrote:Nice example. If anybody wants to come to my place and upgrade my walls - welcome.


Depending on the exact implementation this might be highly undesirable, doe. If new walls have no soak, for example, I can "upgrade" your walls and then tear them down easily. Point being that a whole new mode of interaction for walls becomes available, that this is nothing to simply sneeze at, and that it needs to be considered exhaustively.


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Re: Brickwalls

Postby Granger » Wed Sep 16, 2015 10:24 am

In case of upgrade the new segment could inherit the soak of the replaced one and continue to settle from that in case of higher maximum soak. Gates should be only possible to replace when you have the master key. Cornerposts stay sealed.

Any downsides i missed?

Btw walls: what about wider gates?
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Re: Brickwalls

Postby momosan » Wed Sep 16, 2015 10:27 am

The pali to brick upgrade sounds a bit unreal. But what about an upgraded first tier of fortifications?

For rammed earth for example ( https://en.wikipedia.org/wiki/Rammed_earth ) the palisade could act as the framework. Upgrade could cost 25% bricks, 25% dirt, 50% clay. You could only upgrade segments between cornerposts with them included, and the soak would be the same as the palisade.

This would be a close to the max tier for your average hermit, as most don't even plan more than palisades. The hardness shouldn't be even close to the brickwall, let's just say it would just double the time and effort to pickaxe through it.
Last edited by momosan on Wed Sep 16, 2015 10:35 am, edited 2 times in total.
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Re: Brickwalls

Postby Avu » Wed Sep 16, 2015 10:32 am

If you treat upgraded walls as old walls I don't see any issues that can come out of it. As long as it's an upgrade not a downgrade. I'm not saying it's 100% trivial but not something that will create emergent problems.
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