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spawningmink
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Combat changes
A change to the combat system where you pick 3 defensive stances to start out with, that way it gives you a chance while fighting to not loose hp instantly- let's say I meet someone and aggro them, without having any moves they would be able to have 3 defensive cards primed......thoughts?
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
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Kaios
- Posts: 9268
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Re: Combat changes
I think there should be two builds that you can always have loaded at one time. One for PvE that activates when you engage an enemy NPC or they engage you and one for players that would work the same.
I don't know if something like that would be possible but it makes sense to do because if they aren't going to allow switching schools while in combat there still needs to be some way to not totally screw players if they get in to a combat situation they aren't fully prepared for.
I don't know if something like that would be possible but it makes sense to do because if they aren't going to allow switching schools while in combat there still needs to be some way to not totally screw players if they get in to a combat situation they aren't fully prepared for.
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jorb
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Re: Combat changes
We have considered similar things, and something like that may happen.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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spawningmink
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Re: Combat changes
Greedy devs are the best devs <3jorb wrote:We have considered similar things, and something like that may happen.
Make it happen
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
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Procne
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Re: Combat changes
That would ruin the fun when taming boarsspawningmink wrote:A change to the combat system where you pick 3 defensive stances to start out with, that way it gives you a chance while fighting to not loose hp instantly- let's say I meet someone and aggro them, without having any moves they would be able to have 3 defensive cards primed......thoughts?
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Sevenless
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Re: Combat changes
Ehn, still incredibly easy to wait for more UA/agi and just brute force it with a basic 5 move schoolProcne wrote:That would ruin the fun when taming boarsspawningmink wrote:A change to the combat system where you pick 3 defensive stances to start out with, that way it gives you a chance while fighting to not loose hp instantly- let's say I meet someone and aggro them, without having any moves they would be able to have 3 defensive cards primed......thoughts?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
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Explanation of the logic behind the cooking system
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CloudJhi
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Re: Combat changes
Rue the day that IP attacks start wrecking you, sonSevenless wrote: Ehn, still incredibly easy to wait for more UA/agi and just brute force it with a basic 5 move school
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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Sevenless
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Re: Combat changes
I'm not a pvper, never will be. I won't put the training time or FEPs into combat stats to have a chance at fighting someone. Plus I'm basically a hermit. I can bruteforce animals and otherwise disengage from combat. Trying to defend myself is near certain death against anyone competent, I've made friends with combat types and know they will always wreck me. Against someone not competent brute force defense if I get cornered is good enough since I'm likely going to die anyway.CloudJhi wrote:Rue the day that IP attacks start wrecking you, sonSevenless wrote: Ehn, still incredibly easy to wait for more UA/agi and just brute force it with a basic 5 move school
Thinking otherwise is just self delusion.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Procne
- Posts: 984
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Re: Combat changes
I meant luring them with a clover. It has a chance to become hostile as it's running around you. Pretty painful if it happens when it's 2 tiles away and instantly uses some attack move before you have a chance to put some defense up ^^Sevenless wrote:Ehn, still incredibly easy to wait for more UA/agi and just brute force it with a basic 5 move schoolProcne wrote:That would ruin the fun when taming boarsspawningmink wrote:A change to the combat system where you pick 3 defensive stances to start out with, that way it gives you a chance while fighting to not loose hp instantly- let's say I meet someone and aggro them, without having any moves they would be able to have 3 defensive cards primed......thoughts?
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Sevenless
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Re: Combat changes
XD ouch. Don't see how that's a big deal though since my combat school has 3 defenses up constantly. I use a 5 move school, so there's no variation in what appears. Then it just comes down to reaction time.Procne wrote: I meant luring them with a clover. It has a chance to become hostile as it's running around you. Pretty painful if it happens when it's 2 tiles away and instantly uses some attack move before you have a chance to put some defense up ^^
That being said I've long argued that players should have a 5 or 10 second omni style grace block (weighted with UA or MC, whichever's higher) that pops up to prevent sucker punches like that.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system