TeckXKnight wrote:Archery was OP in that a fresh alt with enough discovery lp to learn archery, 1 MM, and a few q20 arrows could reliably, if not every time, kill a player in full metal armor with relatively good stats and combat skills. I may not be a kambert master but there just wasn't much you could do against archery with the way it was.
Is there really no other way to solve this except by nerfing archery? What if you kept it as op as it was before the update, which was quite realistic, but also give generous special protection for players using shields? It is a decision one would have to make - using buckets or b12s and becoming vulnerable, or using shields to defend against archers.