Archery and shields

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Archery and shields

Postby venatorvenator » Thu Sep 17, 2015 3:32 pm

Continuing the discussion from the update thread:
TeckXKnight wrote:Archery was OP in that a fresh alt with enough discovery lp to learn archery, 1 MM, and a few q20 arrows could reliably, if not every time, kill a player in full metal armor with relatively good stats and combat skills. I may not be a kambert master but there just wasn't much you could do against archery with the way it was.


Is there really no other way to solve this except by nerfing archery? What if you kept it as op as it was before the update, which was quite realistic, but also give generous special protection for players using shields? It is a decision one would have to make - using buckets or b12s and becoming vulnerable, or using shields to defend against archers.
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Re: Archery and shields

Postby yozzik » Thu Sep 17, 2015 3:37 pm

This might be slightly better decision. Especially with the fact that it takes no time to fire an arrow without aiming and the damage is not 100% determined by accuracy.
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Re: Archery and shields

Postby Zyean » Thu Sep 17, 2015 8:57 pm

I just wish there could be additional combat options for archery other than 'shoot' where you go deeper into the skill tree to learn advanced archery skills like melee skills, I'm just spitballing here but like, an "Aim for the leg" skill that drains someones stamina by x% if it hits
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Re: Archery and shields

Postby Jesus_Smith_Nandez » Fri Sep 18, 2015 3:20 am

Zyean wrote:I just wish there could be additional combat options for archery other than 'shoot' where you go deeper into the skill tree to learn advanced archery skills like melee skills, I'm just spitballing here but like, an "Aim for the leg" skill that drains someones stamina by x% if it hits

Archery is already broken enough dude.
+1 I agree wih venator. Reminds me of Mount and Blade.
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Re: Archery and shields

Postby Sevenless » Fri Sep 18, 2015 3:58 am

Being able to deal full damage at point blank range while charging the shot for 0.5 seconds was retarded. Even if the damage values need to be tinkered or something, that was a dumb mechanic and I'm glad it's gone.

Left that way, by mid-late world the armor value of established factions will make shotgunbowing meaningless in real combat and it would just be used to instakill noobs/hermits/middle quality geared players.
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