As I just realized when responding to Kaios, the current farming system has a flaw. It is much less mindless human drudgery in not needing to pick seeds out searching for the best quality. However, this system has introduced the inability for players to have any influence on their crop quality. Your seeds rise or fall, you are powerless to influence that. What we need is something that keeps with this system, but allows players the ability to nudge quality in a direction of their choosing to give back that limited sense of control of guiding crops.
I would like to propose fertilizer to help aid this issue. Three different types, each one modifying the RNG on a single quality type. So if you fertilize your crop with the substance fertilizer, you would get -2/+7 as your range for the substance stat for that cycle (-0/+5?). Players would feel like they have control in that they have to choose which quality type to raise since only one fertlizer could be applied per crop cycle. Personally I feel fertilizer should be left quality-less so as to not cap farming progression since that system worked well in legacy.
I feel the concept fits within the "guided RNG" of the old system, without bringing back the mindless clicking/sorting of seeds.
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Sevenless
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Farming critique and fertilizer
Last edited by Sevenless on Thu Sep 17, 2015 5:06 pm, edited 2 times in total.
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Kaios
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Re: Farming critique and fertilizer
Yes, I agree it's a nice idea and a viable option. Some time ago someone created a thread about "Bat Piles" of which they were obviously referring to storing bats in a stockpile but it got me thinking that bats could drop guano below where they spawn in caves which in turn could be used as a low tier fertilizer.
I don't know what would make a good form of higher tier fertilizer, probably droppings from tamed animals later on.
Anyways I like the idea.
I don't know what would make a good form of higher tier fertilizer, probably droppings from tamed animals later on.
Anyways I like the idea.
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Sollar
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Re: Farming critique and fertilizer
Trash piles could turn into compost. Worms feeding and compost bins were nice in Salem, but it was just an extra chore, and certanly a clickfestKaios wrote:Yes, I agree it's a nice idea and a viable option. Some time ago someone created a thread about "Bat Piles" of which they were obviously referring to storing bats in a stockpile but it got me thinking that bats could drop guano below where they spawn in caves which in turn could be used as a low tier fertilizer.
I don't know what would make a good form of higher tier fertilizer, probably droppings from tamed animals later on.
Anyways I like the idea.
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Sevenless
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Re: Farming critique and fertilizer
The implementation doesn't have to be a click fest. Not with our area action abilities the devs have been working on. Shift click fertilizer in a bucket, clickdrag over area you want to fertilize.Sollar wrote:Trash piles could turn into compost. Worms feeding and compost bins were nice in Salem, but it was just an extra chore, and certanly a clickfest
Sure it's a chore, but right now farming takes a lot less effort than it used to so that wouldn't exactly be the end of the world adding back in some more to it. Plus it'd still be optional, if you're content to let your crops raise slowly on their own you could ignore it too.
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Flameturtle
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Re: Farming critique and fertilizer
Sollar wrote:Trash piles could turn into compost. Worms feeding and compost bins were nice in Salem, but it was just an extra chore, and certanly a clickfestKaios wrote:Yes, I agree it's a nice idea and a viable option. Some time ago someone created a thread about "Bat Piles" of which they were obviously referring to storing bats in a stockpile but it got me thinking that bats could drop guano below where they spawn in caves which in turn could be used as a low tier fertilizer.
I don't know what would make a good form of higher tier fertilizer, probably droppings from tamed animals later on.
Anyways I like the idea.
Please don't turn my entrails, feathers & intestines into compost. Having those stockpiles has made space management SO much easier.
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Shiala
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Re: Farming critique and fertilizer
I like this idea a lot and is something I have been thinking about as well. Having some kind of container to make compost in and then being able to spread it over an area with a bucket would be great.
I love how much easier farming is now but it would be nice to have some sort of control over our crops.
I love how much easier farming is now but it would be nice to have some sort of control over our crops.
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shubla
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Re: Farming critique and fertilizer
Somekind of fertilizer would be cool. But not too much clicking or effort to use it required. Such as using manure as fertilizer. Your cows poop would stay in ground, and then you got to clean it up and throw on your carrots. Or else cows will drown in shit.

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LadyV
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Re: Farming critique and fertilizer
I enjoyed selecting the seeds I planted and watching my quality increase. Personally Id welcome it back. It is much more rewarding to select seeds that are leading than a group averaged.
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shubla
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Re: Farming critique and fertilizer
But this requires more work and clicking and effort. Aka. this will result in botting and huge advantage between botters and non botting players.LadyV wrote:I enjoyed selecting the seeds I planted and watching my quality increase. Personally Id welcome it back. It is much more rewarding to select seeds that are leading than a group averaged.

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Sevenless
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Re: Farming critique and fertilizer
Did you enjoy the physical act of sorting? Or did you enjoy the ability to influence how your crops were increasing in quality?LadyV wrote:I enjoyed selecting the seeds I planted and watching my quality increase. Personally Id welcome it back. It is much more rewarding to select seeds that are leading than a group averaged.
The sorting issue isn't fun for people with wrist issues like myself, and it's a lot of manual nitty gritty labour for everyone else. Most players used sorting bots to do it because of the hassle. If players are resorting to botting a mechanic, that's an indication the mechanic is flawed in nature. If it's good enough that most regular players don't feel the need to bot it that's much better.
Edit: Y'know what the eyesight issue could be solved with bigger font *glares at jorbtar*
Last edited by Sevenless on Thu Sep 17, 2015 7:26 pm, edited 2 times in total.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system