Stockpile Filters & Limitations

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Stockpile Filters & Limitations

Postby Haba » Mon Sep 21, 2015 10:52 am

Let's start by saying that stockpiles are great.

But in any decently sized village a problem comes up with them: sorting and limiting. Trash stockpile, for example, accepts both intestine and entrails. Now you have to manually sort your inventory to make sure that wrong material doesn't end up there. Similarly, you probably might want to not mix bear hides with bat skins. And as we progress further, we want to keep higher quality material separate from lower quality.

Currently, the stockpiles don't take this into account, which makes a lot of unnecessary work a requirement. Everybody hates getting entrails in their inventory when they are trying to make sausages, right?

So what I'd propose that we could set a filter for a stockpile to only allow material that fits the set criteria. I.e. material subtype and quality upper/lower limit. It would be a toggle that you can disable at will, but one that would prevent you from accidentally mixing stuff.

Additionally, it'd be great if the same could be applied to containers as well (especially cupboards). And if you decide against it, at least giving us the ability to engrave description on the cupboard/chest/etc. would be lovely (doors of mansions as well).

Right now we have to rely on external documentation and constant communication to enforce any sort of sensible sorting system.
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Re: Stockpile Filters & Limitations

Postby Sarge » Mon Sep 21, 2015 11:18 am

Absolutely support this suggestion. Please devs, before I resort to pulling a kLauE on one of my fellow villagers for mixing the entrails with the intestines!
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Re: Stockpile Filters & Limitations

Postby Sollar » Mon Sep 21, 2015 11:53 am

This. I guess some sort of filter or sorting option on inventory/containers/stockpiles is not so hard to implement, and it would be quite helpful.
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Re: Stockpile Filters & Limitations

Postby vatas » Mon Sep 21, 2015 12:17 pm

Stockpiles are awesome? Yes.

Stockpiles can be improved? Yes.

Revamping stockpiles into cupboard-esque containers that only accept their type of items wouldn't be bad idea but dunno how that works programming-wise.
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Re: Stockpile Filters & Limitations

Postby Avu » Mon Sep 21, 2015 12:30 pm

I heartily support this endeavor.
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Re: Stockpile Filters & Limitations

Postby ErdTod » Mon Sep 21, 2015 12:49 pm

Solid +1
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Re: Stockpile Filters & Limitations

Postby Sevenless » Mon Sep 21, 2015 1:54 pm

I'm actually gonna be hated and go the other way on this one. Not everything can have a stockpile, and trash items are a good example where the stockpile system breaks down. Cupboards work pretty snazzily for things like intestines and entrails.

I think the trash pile should be removed from game entirely, and we should start using cupboards/large chests for those items again.
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Re: Stockpile Filters & Limitations

Postby Sarge » Mon Sep 21, 2015 2:09 pm

Sevenless wrote:I'm actually gonna be hated...

correct. ;)
factnfiction101 wrote:^I agree with this guy.
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Re: Stockpile Filters & Limitations

Postby Sevenless » Mon Sep 21, 2015 2:22 pm

I knew what I was doing. RIP forum rep.
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Re: Stockpile Filters & Limitations

Postby jorb » Mon Sep 21, 2015 2:36 pm

Will consider.
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