Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
bmjclark wrote:There's always a possibility to get away even if you're aggro'd. There's 0 possibility of ever dying with autohearth.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
bmjclark wrote:Again though, getting aggro'd is definitely not a 100% death sentence. The person running away has the advantage in a lot of ways because he can choose when he wants to engage the guy chasing him to fight him. He can lure him to his friends, he can lure him into traps, he can run back to his village and run inside (if people are on to let him in). All it takes is finding a boat on a lakeside to get away freely. I was chased many times in legacy and i survived more of the chases than i died in, many ended with killing multiple of the attackers by bringing them to friends or choosing good times to turn on one of them. In world 6 me and 1 other member of my village turned a 2v8 chase into 5+ kills on our side before back up even showed up because we chose to re engage after our pursuers made some mistakes. The fact is that the people chasing you run the same speed you do, and you get to make the decisions in the chase.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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