Granger wrote:Aehm... No?
While it may be inconvenient to not be able to heath/logoff when a criminal is just done criminalizing the solution is simple:
don't leave scents.
Server stability will improve with every crash (since Loftar dosn't just restart it but removes the bug causing it), so the problem will lessen over time.
So, you want to punish people who just happen to leave scents? What if they left scents defending their base from other people? Or tracked down a known killer? The solution is not simple.
Scents are part of the game mechanics, and server crashes are an unintended outcome by the devs, they should at least have a fix to help out with this. We should not be in this thread telling others not to play a part of the game that's implemented. Rather, we should be giving ideas and critiques for a hopeful solution.
Also, factions with botting clients already have a pretty good way to get around this, its not hard to implement a client that will log in and hearth for you, considering previously there were clients that logged in and got curios for you.... Rather just make everyone's life a bit easier instead of a few.