So, I did a quick search and if this has been suggested already, then delete this.
I'd like to see a system implemented for scaling animals damage, health and attack speed to their current Essence, Substance and Vitality instead of the Hitpoints = Level x 20.. It would be a nice little addition and make hunting, especially by melee combat for challenging, rewarding and a bit more random. It's pretty basic as it is, pop a defensive, attack, anything but boar/deer/bear are did, if not, attack once more, etc.. its boring, repetitive and offers no challenge. Its crap. What if you are up against a boar that has more health and attacks faster then usual? You'd have to adapt to its combat.
This will make Haven a bit more dangerous and funner, especially with the un-healable wounds.
What do you think?