I decided to pen my ideas from my wanderings.
Travel:
Road signs should be able to link if there is a different one in the radius of the smaller sign. it would make it far easier to build a network. Or atleast make it like the HF and be able to be walked through, because sometimes, it acts like its own roadblock.
Bridges. Just to cross those small ravines instead of walking around them or jumping down them.
Terraforming:
Leveling an area should also have a chance of unearthing a random boulder of something, or a curio.
Noticed plowed land spreads. Why?
Leveling should also produce some sort of food. like potatoes or other root vegetables that are not harvested or planted.
Textiles:
Historically, dying came before leatherworking, so those unusable berries could be made into dyes for clothing.
Also linens could make backpacks too, and with the sewing skill, you can make a tougher linen using three or more linen, to make a more durable item.
Healing:
As cool as the healing system is (forcing you to address your problems in creative ways.) Along with farming, man had discovered
healing herbs and such. Also Linen should also make bandages, which work like gauze. I know, I know, the whole balance thing. But seriously,
its harder to make linen than to shear muofs.
Farming:
On top of a beehive, how about dung, ash, or rubbish, like entrails or bone meal to help the plants grow faster and boost q.
Distillery:
Wine is good, beer is better, but making liquors that do different things would be cool, allowing for exploration to discover a new liquor that could also do something for you.
Wildlife:
Its been said, tame foxes. yes and no. Tamed foxes honestly would probably be useful hunting.
Tame a bear.
Berries for an alternative taming method.
Food:
Smokehouse for fish and meats. Smoking meats would raise fep, but would add a risk of getting sick.
Jerky.
We have clay jars, how about a primitive preservation, that over time slowly raises fep's or stat gain.
Vehicles:
Horses should be able to be pull carts, wagons, and plows.
Boars can be tamed enough to pull carts too.
Armor:
Metal studding to raise durability
Mining:
Having the ability to dig a cave hole, along with making a minehole.
Misc:
Water or wind powered milling.
Corn as a crop.
Cabbage too.
Tamable rabbits, having a rabbit kennel for breeding, like a chicken coop.
cotton as a crop, alternative to wool, etc.
Peppers as a food and crop.
Stone walls, like brick, but cheaper, less durable, but still slightly better than palisade.
Keep up the awesome work, Jorb and Loftar!