Tresspassing mechanics being abused

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Tresspassing mechanics being abused

Postby Sevenless » Wed Oct 07, 2015 1:36 pm

Claim put over area, alt made to trespass across it, and then left to "permanently log in" in front of whatever opening you want to block access to. This makes the entrance require rage and a murder scent just to enter.

Issue with removing force non-logout from trespassing: Person drops an idol, raider sneaks in and logs out for surprise attack.

Issue with stopping login on non-friendly Vidols: Crashes can really ruin any form of fighting in enemy territory for people who haven't yet been scented beyond trespass, and Vidols can control vast areas.

Not really able to give a good solution, just wanted to mention this fringe issue.

Because they won't post it themselves:

Sevenless has friends? wrote:I still STRONGLY disagree with you and think trespassers should persist.
You should get an option to send them home and it could have a long timer.
Last edited by Sevenless on Wed Oct 07, 2015 1:39 pm, edited 1 time in total.
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Re: Tresspassing mechanics being abused

Postby ErdTod » Wed Oct 07, 2015 1:38 pm

I think you can attack person on your claim without any rage skills...
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Re: Tresspassing mechanics being abused

Postby Sevenless » Wed Oct 07, 2015 1:40 pm

ErdTod wrote:I think you can attack person on your claim without any rage skills...


This is about attempting to enter someone else's claimed cave or house.
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Re: Tresspassing mechanics being abused

Postby ErdTod » Wed Oct 07, 2015 1:47 pm

Oh, yes, didn't understand at first. Sorry.
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Re: Tresspassing mechanics being abused

Postby bmjclark » Wed Oct 07, 2015 1:50 pm

ErdTod wrote:I think you can attack person on your claim without any rage skills...


I'm fairly sure it leaves a scent anyways though, so it's still a problem in that regard.
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Re: Tresspassing mechanics being abused

Postby Sevenless » Wed Oct 07, 2015 1:56 pm

bmjclark wrote:
ErdTod wrote:I think you can attack person on your claim without any rage skills...


I'm fairly sure it leaves a scent anyways though, so it's still a problem in that regard.


Thinking about it. Wouldn't their corpse then block access to the door for 24 hours until it decayed? Or can dead characters be lifted?
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Re: Tresspassing mechanics being abused

Postby bananza » Wed Oct 07, 2015 2:03 pm

doesnt they decoy ~1h?

also dead bodies can be lifted and destroyed.
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Re: Tresspassing mechanics being abused

Postby Sevenless » Wed Oct 07, 2015 2:12 pm

bananza wrote:also dead bodies can be lifted and destroyed.


Ok, so that's not an issue. I'm not a killer myself :P

I thought tresp scents lasted something like 8-12 IRL hours?
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