It probably wasn't the best idea to make all new players spawn in one area. because now it will always be THE place to go look for pvp, as it will remain the most active area in a very large world with not too many players. plus its central, big factions will live outside it and send warriors central to seek adventures.
For future worlds it would be nice if you use quality node placement to create more risk/reward areas of the map for big factions to fight over actually living in. And shit quality areas for new players and hermits to find relative peace or solitude.
I'm not sure yet how best this would be implemented. You could make the centre high quality and quality reduces the further would into the wilderness you go, or maybe you could make it scale up north and scale down south. I think I prefer the former as its still beneficial if new players see player activity at the start, but are advised heavily to move away from the contested area.