Robben_DuMarsch wrote:Hervarth wrote:So to me the justice/siege system is a bigger issue than this.
I agree with this sentiment. Too easy to kill newbs without material risk of repercussion, even when others would band together to make you pay.
This and for two reasons.
1. Players have no real option to retaliate as has been said.
2. Cities are too safe and I cannot believe I am the one saying that. If the pvp factions had an actual chance of breaking into brickwalled towns they might leave the newbies alone more. Not all of them of course. Most that have been posting on the forums this world couldn't raid a normal town if their lives depended on it so they will stick with spruce hat kills. But Ainran and similar factions might take a different route then.
Mind you I don't want to swing the balance into the other direction again then. Cities would need more interactive ways to defend themselves then. Has all been brought up before, claim defenses like in Salem, guard dogs, etc. etc.
fuinharlz wrote:venatorvenator wrote:In my opinion this is not a problem. New players don't need to stay in the center. Walking 18 hours in any direction is enough to be safe from nearly all raiders, as few would bother to make so much effort just to kill noobs with no loot.
Like someone discovers the game read that free players are given 48 initial hours and refilled 7h/week, create an account, log in, create his character and just think "hey, I might just wander in one single direction for my first 18 gameplay hours before actually doing anything else"...
https://www.youtube.com/watch?v=XlJuxpeTats
Also agreed with this. The game needs to be a little friendlier to newbies especially now that the devs plan to make money off it. I know complete tutorials are out of the question for Jorb, but at least not throwing them in the middle of the action would be a good start.