Durability on tools

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Durability on tools

Postby shubla » Sat Oct 17, 2015 7:40 pm

Add durability/wear to tools.
So after some use they will break down ¦]
This would apply to weapons too.
Maybe it could work like symbel. As you use them ql goes down until it disappears.
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Re: Durability on tools

Postby Granger » Sat Oct 17, 2015 8:16 pm

I posted about taught some time ago, in case the q would degrade slowly it could foster trade by handing them down the chain.
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Re: Durability on tools

Postby Onep » Sat Oct 17, 2015 8:25 pm

Fuck no. I don't want to spend time replacing fucking tools. You know how much fun it is to replace diamond picks in Minecraft? It's not. And it wouldn't be fun in Haven. The last thing I want to be doing is managing durability on my tools in addition to everything else.
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Re: Durability on tools

Postby Sevenless » Sat Oct 17, 2015 9:33 pm

I don't see how this contributes to the enjoyability of gameplay.
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Re: Durability on tools

Postby burgingham » Sat Oct 17, 2015 11:27 pm

It doesn't. These people are just masochists that think "realism" is an argument for game design.
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Re: Durability on tools

Postby Sevenless » Sun Oct 18, 2015 12:36 am

burgingham wrote:It doesn't. These people are just masochists that think "realism" is an argument for game design.


Time and a place imo. I've always hated tool durability personally lol.
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Re: Durability on tools

Postby GenghisKhan44 » Sun Oct 18, 2015 1:43 am

shubla wrote:Add durability/wear to tools.
So after some use they will break down ¦]
This would apply to weapons too.
Maybe it could work like symbel. As you use them ql goes down until it disappears.


Only if I am able to repair them - by beating them into shape with a tool, adding material to it (like ploughs needing blocks), or both.

I don't want a tool I cannot repair.
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