Do people actually like how it works right now?
The basic premise of it was cool. I like the lore texts and the little music that plays, but in terms of current gameplay I think the system works completely the opposite to how exp gain was intended to be.
Playing the game normally means you will never get much experience, but constantly seeking to trigger new events and chain them allows people to really game the system and get oodles of exp.
Once you get an event if you intentionally seek a new one by running through a list of things such as: right click a willow, pick something up, etc. you are very likely to immediately trigger another event. So you can get a chain going.
Its not like people who aren't gaming the system like this are running out of exp, its more an issue of people playing the game in such a arbitary fashion are getting ahead. You can bet alot of people are autostudying mirkwoods since world start.
Sorry JLo, I think you might need to go back to drawing board with this system. Its both unintuitive and tedious. What do other people think?