Extended UI functionality for stockpiles

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Extended UI functionality for stockpiles

Postby Sarge » Fri Oct 23, 2015 1:33 pm

Hi Loftar

Please may we have extended UI functionality for stockpiles not only enabling us to view a list of the individual items contained therein along with their properties, but also allowing interaction with individual items in terms of removal (and addition?).

:ugeek:

Cheers

EDIT: My very clever IT genius friend made this very complex illustration of what might be an option to support this suggestion:

Image
factnfiction101 wrote:^I agree with this guy.
User avatar
Sarge
 
Posts: 2029
Joined: Fri Oct 09, 2009 3:41 am

Re: Extended UI functionality for stockpiles

Postby Leksar » Fri Oct 23, 2015 1:42 pm

It's a nice thing. We can't have it
User avatar
Leksar
 
Posts: 185
Joined: Thu Apr 08, 2010 6:43 pm

Re: Extended UI functionality for stockpiles

Postby spectacle » Fri Oct 23, 2015 3:27 pm

This would be fantastic, it would make stockpiles much more useful for organizing items.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
User avatar
spectacle
 
Posts: 950
Joined: Wed Nov 11, 2009 11:16 am
Location: Planet

Re: Extended UI functionality for stockpiles

Postby Sollar » Fri Oct 23, 2015 3:36 pm

That would put me out of business. I'm the village personal fitness coach. I lift up stockpiles, and put them down again (while taking the 1 item I was actually looking for) ... Serious note though - a stockpile interface would be lovely.
User avatar
Sollar
 
Posts: 525
Joined: Wed May 26, 2010 2:53 pm

Re: Extended UI functionality for stockpiles

Postby Avu » Sun Oct 25, 2015 9:46 am

Come on loftar make it happen.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 2916
Joined: Sat Oct 31, 2009 1:00 pm

Re: Extended UI functionality for stockpiles

Postby shubla » Sun Oct 25, 2015 9:50 am

That will look awful when theres 80 different ql block in stockpile and then you are trying to find"that one"
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 11199
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Extended UI functionality for stockpiles

Postby Sarge » Sun Oct 25, 2015 12:46 pm

shubla wrote:That will look awful when theres 80 different ql block in stockpile and then you are trying to find"that one"

Because not being able to see any is better?

It was also only an illustration in support of the concept, not an insistence of how it must look or fuck off.

Take a deep breathe before your next post and try make it constructive for a change.
factnfiction101 wrote:^I agree with this guy.
User avatar
Sarge
 
Posts: 2029
Joined: Fri Oct 09, 2009 3:41 am

Re: Extended UI functionality for stockpiles

Postby Treetheater » Sun Oct 25, 2015 11:49 pm

Sarge wrote:
shubla wrote:That will look awful when theres 80 different ql block in stockpile and then you are trying to find"that one"

Because not being able to see any is better?

It was also only an illustration in support of the concept, not an insistence of how it must look or fuck off.

Take a deep breathe before your next post and try make it constructive for a change.



w0w way to fly off the handle, what does that even mean, man? lol

I like the idea of stockpiles being made better, but their niche is mass storage, not organization. Why bother building much storage at all if stockpiles end up acting similarly to cupboards? I never use bone stockpiles for storage due to their lack of organization, I built a couple cupboards and use those instead, but that doesn't mean I don't appreciate the ability to throw a full inv of bones on the ground without worrying about them despawning. Also, quite frankly, I think this would be a bit too easy of a way to be able to organize things too. That is, after all, part of the challenge of the game as well :P

Personally, I'd really like to be able to lift stockpiles up.
Treetheater
 
Posts: 44
Joined: Wed Jul 14, 2010 6:57 am

Re: Extended UI functionality for stockpiles

Postby Garfy » Sun Oct 25, 2015 11:51 pm

Just make an open stockpile look like every other container in the game?
Garfy
 
Posts: 310
Joined: Thu Jul 30, 2009 11:52 am


Return to Critique & Ideas

Who is online

Users browsing this forum: Google [Bot] and 1 guest